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Re: [gnugo-devel] endgame tuning


From: Gunnar Farnebäck
Subject: Re: [gnugo-devel] endgame tuning
Date: Sun, 12 Sep 2004 20:02:50 +0200
User-agent: EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI)

Arend wrote:
> Do you have a suggestion how such patterns would look like? I fear that
> with the current framework of pattern, we would just need too many of
> them to make this maintainable.
> 
> I see Nonterritory46 is an example of doing this by hand. But of course
> there are many similar situations...

Something like that, yes.

> You may be right, but I think I would still like to try it out. A bit
> more careful would be to do this only for two blocks directly neighboring
> an influence source. (I.e. pretty much a hardcoded pattern like

The latter sounds more workable. Please try it out.

> Yes. The best might be to just try out both of them and remove the one
> where the territorial effect is smaller. This would mean running
> value_territory() some hundreds of times, but I would hope this is not
> a performance issue.

If it works (performance-wise) it would be fine. Otherwise it's maybe
possible to use some cruder heuristic for the choice. Maybe something
similar to the (old) dragon escape estimation.

/Gunnar




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