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Re: [gnugo-devel] First Monte Carlo code ready for inclusion


From: Jens Yllman
Subject: Re: [gnugo-devel] First Monte Carlo code ready for inclusion
Date: Mon, 10 Dec 2007 11:58:27 +0100 (CET)
User-agent: SquirrelMail/1.4.10a

Sorry for my flooding the mailing list. This stupid mailer and the slow
computer just killing me sometimes.

Jens

> If MC is implemented around GNU Go I thing that speed is more important then
> the quality of the moves. That way low level is maybe better then high level.
> MC is very dependent on speed.
>
> Jens
>
>>
>>>> I've posted a new patch at http://trac.gnugo.org/gnugo/ticket/150 which
>>>> contains a first version of my Monte Carlo code which should be in
>>>> good enough shape to be added to CVS. It doesn't represent the full
>>>> strength
>>>> of the MonteGNU account on CGOS 9x9 but should at least suffice for a
>>>> 2000 rating there.
>>>>
>>>> To turn it on, use the option "--monte-carlo". To set the number of
>>>> Monte Carlo simulations per move, use the option "--mc-games-per-level".
>>>> That number (default 8000) is multiplied by the current level to give
>>>> the actual number of simulations per move.
>>>>
>>>> Notice, however, that the --monte-carlo option will set the maximum
>>>> allowed boardsize to 9x9. This is intentional because the code simply
>>>> doesn't scale to larger boards. Of course anybody who is competent
>>>> enough to modify the source code can change this, but I think that's
>>>> a fair barrier.
>>>>
>>>> Please try it out.
>>>
>>> Now in CVS.
>> I've put the CVS version on CGOS this weekend. (GnuCvs-1-MC and
>> GnuCvs-10-MC)
>> The strange thing about this is that it plays better in level 1 than in
>> level 10.
>>
>> Ben
>>
>>
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>
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