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[gnugo-devel] Seki weakness?
From: |
Sandy Harris |
Subject: |
[gnugo-devel] Seki weakness? |
Date: |
Thu, 11 Feb 2010 11:42:11 +0800 |
Thanks for GNU Go! I'm both learning things and having fun with it.
I'm a fairly weak player. Currently, I'm using the program on 9x9
to improve my tactical skill. As a general rule, it is good enough
to punish my mistakes. Great!
However, in a few games I seem to be punishing its mistakes.
These involve me making invasions which I think should fail,
but I get a seki out of it. This is very profitable for me, costs
the program a huge chunk of territory.
I attach two examples as SGF files.
seki.sgf
Description: application/go-sgf
seki2.sgf
Description: application/go-sgf
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