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[gnugo-devel] Level 1 vs. level 10


From: Darren Cook
Subject: [gnugo-devel] Level 1 vs. level 10
Date: Fri, 29 Oct 2010 10:37:00 +0900
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.1.14) Gecko/20101006 Thunderbird/3.0.9

On the compgo list people have been saying there is basically no
difference between level 1 and level 10. (On 9x9 at least.)

This seems strange to me, as the difference is how much tactical search
is being done, and it looks quite significant. Does gnugo show a
distinct difference between levels in self-play? Has anyone done any
studies?

I was just wondering if perhaps there might even be a bug stopping gnugo
making proper use of the extra knowledge it is working so hard to gather?

Or, can anyone explain in high-level terms, or with a board example, why
the extra tactical work does not help much? Are there certain situations
where it helps, and others where it makes no difference, and those
useful situations don't come up often enough?

Darren

-- 
Darren Cook, Software Researcher/Developer

http://dcook.org/gobet/  (Shodan Go Bet - who will win?)
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