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[Gzz-commits] gzz/gfx/libpaper colors.py texcoords.py
From: |
Janne V. Kujala |
Subject: |
[Gzz-commits] gzz/gfx/libpaper colors.py texcoords.py |
Date: |
Fri, 06 Sep 2002 08:35:01 -0400 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Janne V. Kujala <address@hidden> 02/09/06 08:35:01
Modified files:
gfx/libpaper : colors.py texcoords.py
Log message:
Fix CONSTANT_COLOR scaling (cannot be negative); fix expected angle
between basis vectors; fix related repeat unit computation
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/gfx/libpaper/colors.py.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/gfx/libpaper/texcoords.py.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
Patches:
Index: gzz/gfx/libpaper/colors.py
diff -c gzz/gfx/libpaper/colors.py:1.2 gzz/gfx/libpaper/colors.py:1.3
*** gzz/gfx/libpaper/colors.py:1.2 Wed Sep 4 03:37:10 2002
--- gzz/gfx/libpaper/colors.py Fri Sep 6 08:35:01 2002
***************
*** 30,38 ****
return self.colors[ind%len(self.colors)]
def _randvec2(self):
! x = 2 * self.rnd.nextDouble() - 1
! y = 2 * self.rnd.nextDouble() - 1
! z = 2 * self.rnd.nextDouble() - 1
return [x, y, z]
def getNVDP3VecStr(self, ind):
--- 30,41 ----
return self.colors[ind%len(self.colors)]
def _randvec2(self):
! #x = 2 * self.rnd.nextDouble() - 1
! #y = 2 * self.rnd.nextDouble() - 1
! #z = 2 * self.rnd.nextDouble() - 1
! x = self.rnd.nextDouble()
! y = self.rnd.nextDouble()
! z = self.rnd.nextDouble()
return [x, y, z]
def getNVDP3VecStr(self, ind):
Index: gzz/gfx/libpaper/texcoords.py
diff -c gzz/gfx/libpaper/texcoords.py:1.9 gzz/gfx/libpaper/texcoords.py:1.10
*** gzz/gfx/libpaper/texcoords.py:1.9 Tue Sep 3 09:18:08 2002
--- gzz/gfx/libpaper/texcoords.py Fri Sep 6 08:35:01 2002
***************
*** 70,76 ****
return
# The angle between the basis vectors
! angle = (.25 + angle_stddev*rnd.nextGaussian()) * math.pi
angle *= 1 - 2 * rnd.nextBoolean()
--- 70,76 ----
return
# The angle between the basis vectors
! angle = (.25 + angle_stddev*rnd.nextGaussian()) * 2 * math.pi
angle *= 1 - 2 * rnd.nextBoolean()
***************
*** 92,98 ****
# The vectors that give x and y when dotted with (s, t, 0, 1)
self.vecs = [[ rs * math.cos(as), rt * math.cos(at)],
! [ rs * math.sin(as), rt * math.sin(at)]]
def _getSTVectors(self, rnd):
"""Get the 2 4-component vectors that (x,y,0,1) should
--- 92,98 ----
# The vectors that give x and y when dotted with (s, t, 0, 1)
self.vecs = [[ rs * math.cos(as), rt * math.cos(at)],
! [ rs * math.sin(as), rt * math.sin(at)]]
def _getSTVectors(self, rnd):
"""Get the 2 4-component vectors that (x,y,0,1) should
***************
*** 151,159 ****
a,b,c,d = chooseInts(rnd)
# 1 / determinant
f = 1.0 / (a * d - b * c)
! vecs = [ [ f * self.vecs[1][1], -f*self.vecs[0][1] ],
! [ -f*self.vecs[1][0], f*self.vecs[0][0] ]
! ]
return TexGenXYRepeatUnit(vecs=vecs)
class TexGen3DSlice:
--- 151,168 ----
a,b,c,d = chooseInts(rnd)
# 1 / determinant
f = 1.0 / (a * d - b * c)
! vecs = [ [ f * d * self.vecs[0][0] - f * b * self.vecs[0][1], -f * c
* self.vecs[0][0] + f * a * self.vecs[0][1] ],
! [ f * d * self.vecs[1][0] - f * b * self.vecs[1][1], -f * c
* self.vecs[1][0] + f * a * self.vecs[1][1] ] ]
!
! # Note that the 'vecs' matrix stores the parallelogram side vectors
as its columns
! # The debug prints below show that 'vecs' correctly solves the
equation
! if 0:
! print "S: ", [self.vecs[0][0], self.vecs[1][0]]
! print "T: ", [self.vecs[0][1], self.vecs[1][1]]
! print "a S' + b T':", [a*vecs[0][0]+b*vecs[0][1],
a*vecs[1][0]+b*vecs[1][1]]
! print "c S' + d T':", [c*vecs[0][0]+d*vecs[0][1],
c*vecs[1][0]+d*vecs[1][1]]
! print "a,b,c,d:", a,b,c,d
!
return TexGenXYRepeatUnit(vecs=vecs)
class TexGen3DSlice:
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