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[Gzz-commits] gzz TODO


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz TODO
Date: Fri, 06 Sep 2002 08:55:07 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/09/06 08:55:07

Modified files:
        .              : TODO 

Log message:
        Add the thing that I'm actually *doing*, and spending today on. Others 
are encouraged to do the same ;)

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.85&tr2=1.86&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -c gzz/TODO:1.85 gzz/TODO:1.86
*** gzz/TODO:1.85       Fri Sep  6 07:56:36 2002
--- gzz/TODO    Fri Sep  6 08:55:07 2002
***************
*** 44,52 ****
            - get the frame drawing code from
                
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/lava/gfx/shader/Attic/shaders.cxx?rev=HEAD&hideattic=0&content-type=text/vnd.viewcvs-markup
                and put it in current gfx/. Not sure where in there...
-           - why doesn't the better background work on some Mesa impls?
-                 (TEXTURE TOO LARGE???)
-           - check OpenGL texture size at run time, adjust mosaic and bg
            - fix directory geometry
            - speedups -- fps while zooming on demo machine 
              (Tjl's laptop, Geforce4Go) should be >= 24
--- 44,49 ----
***************
*** 61,66 ****
--- 58,65 ----
        - unit tests for the designated demos. We REALLY need to
          avoid breakage on them from now on.
      tjl:
+       - script the demo, determine in detail all features
+         required.
        - Buoy placement
            - when quantity rises
            - visibility (when the anchor is not visible)
***************
*** 91,96 ****
--- 90,96 ----
  
        + Go through test/ and convert tests to either .py or move to basalt/
        + Some basic tests for gfx/
+       - check OpenGL texture size at run time, adjust mosaic and bg
  
  0.8alpha6: Another doc round
      tjl:




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