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[Gzz-commits] gzz TODO


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz TODO
Date: Sat, 07 Sep 2002 04:24:49 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/09/07 04:24:48

Modified files:
        .              : TODO 

Log message:
        Add for jvk

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.87&tr2=1.88&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -c gzz/TODO:1.87 gzz/TODO:1.88
*** gzz/TODO:1.87       Sat Sep  7 03:35:44 2002
--- gzz/TODO    Sat Sep  7 04:24:48 2002
***************
*** 37,50 ****
  
  
  0.8alpha4: Crucial demos for continued funding [Deadlines: 17.9 and 4.10]
      anybody:
        - clean up OpenGL demos and views and document, list
          so easy to look at.
        - Fix bg colors
        - PP
-           - get the frame drawing code from
-               
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/lava/gfx/shader/Attic/shaders.cxx?rev=HEAD&hideattic=0&content-type=text/vnd.viewcvs-markup
-               and put it in current gfx/. Not sure where in there...
            - fix directory geometry
            - speedups -- fps while zooming on demo machine 
              (Tjl's laptop, Geforce4Go) should be >= 24
--- 37,60 ----
  
  
  0.8alpha4: Crucial demos for continued funding [Deadlines: 17.9 and 4.10]
+     jvk:
+       - "vertex" entry point for libpaper (given x,y,z,q and px,py,pq and 
+         optionally local lighting info). 
+         pq so that the paper texture can stretch projectively -> saving in 
+         polygons. Can be implemented through NV vertex programs for now.
+         Needed for fisheye-distorted paper.
+       - Add a mode to libpaper for non-repeating textures. This is needed for
+         perheportaali client with the infinite papers, where the repeating
+         behaviour wouldn't be desirable.
+         Should be set when creating the papermill.
+       - get the frame drawing code from
+           
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/lava/gfx/shader/Attic/shaders.cxx?rev=HEAD&hideattic=0&content-type=text/vnd.viewcvs-markup
+           and put it in current gfx/. Not sure where in there...
      anybody:
        - clean up OpenGL demos and views and document, list
          so easy to look at.
        - Fix bg colors
        - PP
            - fix directory geometry
            - speedups -- fps while zooming on demo machine 
              (Tjl's laptop, Geforce4Go) should be >= 24




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