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[Gzz-commits] gzz TODO


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz TODO
Date: Fri, 13 Sep 2002 04:06:59 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/09/13 04:06:59

Modified files:
        .              : TODO 

Log message:
        Organize; prioritize

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.98&tr2=1.99&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -c gzz/TODO:1.98 gzz/TODO:1.99
*** gzz/TODO:1.98       Wed Sep 11 11:43:53 2002
--- gzz/TODO    Fri Sep 13 04:06:58 2002
***************
*** 35,45 ****
  
  
  0.8alpha4: Crucial demos for continued funding [Deadlines: 17.9 and 4.10]
      deetsay:
        - UML and APIs of ImageCache
        - implementation of ImageCache
      jvk:
!       - fisheye view into distorted paper
        - Add a mode to libpaper for non-repeating textures. This is needed for
          perheportaali client with the infinite papers, where the repeating
          behaviour wouldn't be desirable.
--- 35,54 ----
  
  
  0.8alpha4: Crucial demos for continued funding [Deadlines: 17.9 and 4.10]
+ ( unlike the other releases, the things here are in priority order )
      deetsay:
        - UML and APIs of ImageCache
        - implementation of ImageCache
      jvk:
!       - Distortion view coordinate systems.
!       - think about the second row of 
Documentation/Presentations/General2002/script.html
!         How could we easiest show the basis textures and how they are 
combined in a really
!         really visual way? Similar to the fillet stuff: layers?
!       - think about using render-to-texture to speed up papers.
!         We now control the repeating units; rendering one such unit to a 
relatively
!         high-resolution texture would enable us to use only one pass; 
rendering it would
!         be quick on the GPU. This way we wouldn't have to worry about number 
of passes
!         as much. However, this brings caching problems.
        - Add a mode to libpaper for non-repeating textures. This is needed for
          perheportaali client with the infinite papers, where the repeating
          behaviour wouldn't be desirable.
***************
*** 47,56 ****
      tuukkah:
        - PDF pagespans working again, also in OpenGL
      vegai, mudyc:
-       - unit tests for the designated demos. We REALLY need to
-         avoid breakage on them from now on.
        - API and implementation of frame rate counter for
          AbstractUpdateManager. Talk to Tjl about this
      vegai:
        - make papermill (libpaper) and gldemo.py
          into real python modules so 
--- 56,65 ----
      tuukkah:
        - PDF pagespans working again, also in OpenGL
      vegai, mudyc:
        - API and implementation of frame rate counter for
          AbstractUpdateManager. Talk to Tjl about this
+       - unit tests for the designated demos. We REALLY need to
+         avoid breakage on them from now on.
      vegai:
        - make papermill (libpaper) and gldemo.py
          into real python modules so 
***************
*** 60,68 ****
        - script the demo, determine in detail all features
          required.
        - Buoy placement
!           - non-rectangular areas
!               - center-oriented
!           - visibility (when the anchor is not visible)
        - Fix text vob creation; GLTextStyle is a part of this.
            - AWT and GL zoom them in different ways: in AWT, it's
              obvious that the font will never get stretched sideways,
--- 69,75 ----
        - script the demo, determine in detail all features
          required.
        - Buoy placement
!           - implement in Java, test
        - Fix text vob creation; GLTextStyle is a part of this.
            - AWT and GL zoom them in different ways: in AWT, it's
              obvious that the font will never get stretched sideways,
***************
*** 70,81 ****
              Probably keep the OpenGL way... Just need to create non-stretched
              coordsyses.
      anybody:
        + brush up OpenGL client in the simplest ways:
            - background color
            - cell borders???
            - text vobs' size
-       - clean up OpenGL demos and views and document, list
-         so easy to look at.
        - Fix bg colors
        - PP
            - fix directory geometry
--- 77,97 ----
              Probably keep the OpenGL way... Just need to create non-stretched
              coordsyses.
      anybody:
+       - primitive uis to edit enough structure of xanalogical text and
+         pdf spans, as well as connections so that we can build the 
+         focus+context structure
+       - Buoys + libpaper bg for PDF files, text stream
+       - further work on irregular frames - talk to Tjl
+       - ZZ w/ fillets, images, sound, video, libpaper
+           - show zz structure behind all demos!
+       - clean up OpenGL demos and views and document, list
+         so easy to look at.
+       - a really comprehensive web page of screenshots
+         and instructions on how to get them and run.
        + brush up OpenGL client in the simplest ways:
            - background color
            - cell borders???
            - text vobs' size
        - Fix bg colors
        - PP
            - fix directory geometry
***************
*** 83,101 ****
              (Tjl's laptop, Geforce4Go) should be >= 24
                - string concenations in heavy loops
                - debug output
!       - Buoys + libpaper bg for PDF files, text stream
!       - ZZ w/ fillets, images, sound, video, libpaper
!           - show zz structure behind all demos!
!       - blobs
!       - mediaserver - what demo?
!       - a really comprehensive web page of screenshots
!         and instructions on how to get them and run.
!       - primitive uis to edit enough structure of xanalogical text and
!         pdf spans, as well as connections so that we can build the 
!         focus+context structure
!       - fillet implementation handling all connections from a node
          simultaneously.
-       - further work on irregular frames - talk to Tjl
  
  0.8alpha5: saving, loading etc. with mediaserver useful; tests
      jvk:
--- 99,108 ----
              (Tjl's laptop, Geforce4Go) should be >= 24
                - string concenations in heavy loops
                - debug output
!       + blobs
!       + mediaserver - what demo?
!       + fillet implementation handling all connections from a node
          simultaneously.
  
  0.8alpha5: saving, loading etc. with mediaserver useful; tests
      jvk:




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