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[Gzz-commits] gzz TODO
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] gzz TODO |
Date: |
Sun, 15 Sep 2002 14:45:46 -0400 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Tuomas J. Lukka <address@hidden> 02/09/15 14:45:46
Modified files:
. : TODO
Log message:
Figuring out the structure for the demo. Xanadu links.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.102&tr2=1.103&r1=text&r2=text
Patches:
Index: gzz/TODO
diff -c gzz/TODO:1.102 gzz/TODO:1.103
*** gzz/TODO:1.102 Sat Sep 14 10:21:10 2002
--- gzz/TODO Sun Sep 15 14:45:46 2002
***************
*** 32,37 ****
--- 32,39 ----
FOR BOTH AWT AND GL.
Must also check some pixels of the resulting graphics.
Absolutely necessary to avoid breakage of one or the other system.
+ Should be easily generalizable so we can make tests
+ for all demos as well.
0.8alpha4: Crucial demos for continued funding [Deadlines: 17.9 and 4.10]
***************
*** 41,58 ****
- implementation of ImageCache
jvk:
- Distortion view coordinate systems.
! - think about the second row of
Documentation/Presentations/General2002/script.html
! How could we easiest show the basis textures and how they are
combined in a really
really visual way? Similar to the fillet stuff: layers?
- think about using render-to-texture to speed up papers.
! We now control the repeating units; rendering one such unit to a
relatively
! high-resolution texture would enable us to use only one pass;
rendering it would
! be quick on the GPU. This way we wouldn't have to worry about number
of passes
! as much. However, this brings caching problems.
! - Add a mode to libpaper for non-repeating textures. This is needed for
! perheportaali client with the infinite papers, where the repeating
behaviour wouldn't be desirable.
Should be set when creating the papermill.
tuukkah:
- PDF pagespans working again, also in OpenGL
vegai, mudyc:
--- 43,74 ----
- implementation of ImageCache
jvk:
- Distortion view coordinate systems.
! - think about the second row of
! Documentation/Presentations/General2002/script.html
! How could we easiest show the basis textures and
! how they are combined in a really
really visual way? Similar to the fillet stuff: layers?
+ - use 2x2 instead of single unit basis
+ - zoom to make them reasonable-sized
+ - ability to change randomly the texgen basis
+ as well as dot product (separate keys)
- think about using render-to-texture to speed up papers.
! We now control the repeating units; rendering one such
! unit to a relatively high-resolution texture would enable
! us to use only one pass; rendering it would be quick
! on the GPU. This way we wouldn't have to worry about
! number of passes as much. However, this brings
! caching problems.
! - Add a mode to libpaper for non-repeating textures.
! This is needed for perheportaali client with
! the infinite papers, where the repeating
behaviour wouldn't be desirable.
Should be set when creating the papermill.
+ benja:
+ - port code back from earlier for rendering a paragraph
+ of text bulged, from a single Enfilade1D. If possible,
+ also with span keys and beams enabled. (please tell Tjl
+ immediately if this is a problem)
tuukkah:
- PDF pagespans working again, also in OpenGL
vegai, mudyc:
***************
*** 66,81 ****
that we don't have to do silly "execfile" tricks in
papertest.py and others.
tjl:
- script the demo, determine in detail all features
required.
- Buoy placement
- implement in Java, test
- - Fix text vob creation; GLTextStyle is a part of this.
- - AWT and GL zoom them in different ways: in AWT, it's
- obvious that the font will never get stretched sideways,
- in OpenGL it happens if you put it in a stretched coordsys.
- Probably keep the OpenGL way... Just need to create non-stretched
- coordsyses.
anybody:
- primitive uis to edit enough structure of xanalogical text and
pdf spans, as well as connections so that we can build the
--- 82,95 ----
that we don't have to do silly "execfile" tricks in
papertest.py and others.
tjl:
+ - APIs for xanadu model links. This is what the
+ bidirectional connections in the game will be.
+ - implementation of retrieval by Xu link, serialization
+ of xu links (as part of space?).
- script the demo, determine in detail all features
required.
- Buoy placement
- implement in Java, test
anybody:
- primitive uis to edit enough structure of xanalogical text and
pdf spans, as well as connections so that we can build the
- [Gzz-commits] gzz TODO, (continued)
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/11
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/11
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/11
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/11
- [Gzz-commits] gzz TODO, Janne V. Kujala, 2002/09/11
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/11
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/11
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/13
- [Gzz-commits] gzz TODO, Benja Fallenstein, 2002/09/13
- [Gzz-commits] gzz TODO, Benja Fallenstein, 2002/09/14
- [Gzz-commits] gzz TODO,
Tuomas J. Lukka <=
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/16
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/16
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/16
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/18
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/18
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/20
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/23
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/23
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/23
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/09/23