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[Gzz-commits] gzz TODO


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz TODO
Date: Sun, 15 Sep 2002 14:45:46 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/09/15 14:45:46

Modified files:
        .              : TODO 

Log message:
        Figuring out the structure for the demo. Xanadu links.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.102&tr2=1.103&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -c gzz/TODO:1.102 gzz/TODO:1.103
*** gzz/TODO:1.102      Sat Sep 14 10:21:10 2002
--- gzz/TODO    Sun Sep 15 14:45:46 2002
***************
*** 32,37 ****
--- 32,39 ----
          FOR BOTH AWT AND GL.
          Must also check some pixels of the resulting graphics.
          Absolutely necessary to avoid breakage of one or the other system.
+         Should be easily generalizable so we can make tests
+         for all demos as well.
  
  
  0.8alpha4: Crucial demos for continued funding [Deadlines: 17.9 and 4.10]
***************
*** 41,58 ****
        - implementation of ImageCache
      jvk:
        - Distortion view coordinate systems.
!       - think about the second row of 
Documentation/Presentations/General2002/script.html
!         How could we easiest show the basis textures and how they are 
combined in a really
          really visual way? Similar to the fillet stuff: layers?
        - think about using render-to-texture to speed up papers.
!         We now control the repeating units; rendering one such unit to a 
relatively
!         high-resolution texture would enable us to use only one pass; 
rendering it would
!         be quick on the GPU. This way we wouldn't have to worry about number 
of passes
!         as much. However, this brings caching problems.
!       - Add a mode to libpaper for non-repeating textures. This is needed for
!         perheportaali client with the infinite papers, where the repeating
          behaviour wouldn't be desirable.
          Should be set when creating the papermill.
      tuukkah:
        - PDF pagespans working again, also in OpenGL
      vegai, mudyc:
--- 43,74 ----
        - implementation of ImageCache
      jvk:
        - Distortion view coordinate systems.
!       - think about the second row of 
!         Documentation/Presentations/General2002/script.html
!         How could we easiest show the basis textures and 
!         how they are combined in a really
          really visual way? Similar to the fillet stuff: layers?
+           - use 2x2 instead of single unit basis
+           - zoom to make them reasonable-sized
+           - ability to change randomly the texgen basis 
+             as well as dot product (separate keys)
        - think about using render-to-texture to speed up papers.
!         We now control the repeating units; rendering one such 
!         unit to a relatively high-resolution texture would enable 
!         us to use only one pass; rendering it would be quick 
!         on the GPU. This way we wouldn't have to worry about 
!         number of passes as much. However, this brings 
!         caching problems.
!       - Add a mode to libpaper for non-repeating textures. 
!         This is needed for perheportaali client with 
!         the infinite papers, where the repeating
          behaviour wouldn't be desirable.
          Should be set when creating the papermill.
+     benja:
+       - port code back from earlier for rendering a paragraph
+         of text bulged, from a single Enfilade1D. If possible,
+         also with span keys and beams enabled. (please tell Tjl
+         immediately if this is a problem)
      tuukkah:
        - PDF pagespans working again, also in OpenGL
      vegai, mudyc:
***************
*** 66,81 ****
          that we don't have to do silly "execfile" tricks in
          papertest.py and others.
      tjl:
        - script the demo, determine in detail all features
          required.
        - Buoy placement
            - implement in Java, test
-       - Fix text vob creation; GLTextStyle is a part of this.
-           - AWT and GL zoom them in different ways: in AWT, it's
-             obvious that the font will never get stretched sideways,
-             in OpenGL it happens if you put it in a stretched coordsys.
-             Probably keep the OpenGL way... Just need to create non-stretched
-             coordsyses.
      anybody:
        - primitive uis to edit enough structure of xanalogical text and
          pdf spans, as well as connections so that we can build the
--- 82,95 ----
          that we don't have to do silly "execfile" tricks in
          papertest.py and others.
      tjl:
+       - APIs for xanadu model links. This is what the 
+         bidirectional connections in the game will be.
+       - implementation of retrieval by Xu link, serialization
+         of xu links (as part of space?).
        - script the demo, determine in detail all features
          required.
        - Buoy placement
            - implement in Java, test
      anybody:
        - primitive uis to edit enough structure of xanalogical text and
          pdf spans, as well as connections so that we can build the




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