gzz-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Gzz-commits] gzz TODO


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz TODO
Date: Fri, 06 Sep 2002 07:23:36 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/09/06 07:23:36

Modified files:
        .              : TODO 

Log message:
        Rearrange, excplicify

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.83&tr2=1.84&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -c gzz/TODO:1.83 gzz/TODO:1.84
*** gzz/TODO:1.83       Fri Sep  6 07:19:05 2002
--- gzz/TODO    Fri Sep  6 07:23:36 2002
***************
*** 41,62 ****
          so easy to look at.
        - Fix bg colors
        - PP
!           - pp finishing: shader for frames (procedural coloring)
!               - why doesn't the better background work on some Mesa impls?
                  (TEXTURE TOO LARGE???)
!           - PP background 90 deg
            - fix directory geometry
!           - speedups -- fps while zooming on demo machine
!               should be >= 24
                - string concenations in heavy loops
                - debug output
!           - check OpenGL texture size at run time, adjust mosaic and bg
!       - Buoys + libpaper bg for PDF files
        - ZZ w/ fillets, images, sound, video, libpaper
        - blobs
        - mediaserver - what demo?
        - a really comprehensive web page of screenshots
          and instructions on how to get them and run.
      tjl:
        - Buoy placement
            - when quantity rises
--- 41,64 ----
          so easy to look at.
        - Fix bg colors
        - PP
!           - get the frame drawing code from
!               
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/lava/gfx/shader/Attic/shaders.cxx?rev=HEAD&hideattic=0&content-type=text/vnd.viewcvs-markup
!               and put it in current gfx/. Not sure where in there...
!           - why doesn't the better background work on some Mesa impls?
                  (TEXTURE TOO LARGE???)
!           - check OpenGL texture size at run time, adjust mosaic and bg
            - fix directory geometry
!           - speedups -- fps while zooming on demo machine 
!             (Tjl's laptop, Geforce4Go) should be >= 24
                - string concenations in heavy loops
                - debug output
!       - Buoys + libpaper bg for PDF files, text stream
        - ZZ w/ fillets, images, sound, video, libpaper
        - blobs
        - mediaserver - what demo?
        - a really comprehensive web page of screenshots
          and instructions on how to get them and run.
+       - unit tests for the designated demos.
      tjl:
        - Buoy placement
            - when quantity rises




reply via email to

[Prev in Thread] Current Thread [Next in Thread]