gzz-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Gzz-commits] gzz TODO


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz TODO
Date: Sun, 29 Sep 2002 12:40:18 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/09/29 12:40:18

Modified files:
        .              : TODO 

Log message:
        Make more things optional

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.188&tr2=1.189&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -c gzz/TODO:1.188 gzz/TODO:1.189
*** gzz/TODO:1.188      Sun Sep 29 12:38:56 2002
--- gzz/TODO    Sun Sep 29 12:40:18 2002
***************
*** 38,44 ****
        + ZZ vanishingview cell size for pagespans and linebroken
          paragraphs, as well as libpaper backgrounds
      humppake:
!       - make paperquad check whether vertex programs are available
          and use them if possible, otherwise use the above calls.
          Vertex programs and packed vertices can be MUCH more efficient,
          especially on GF3/4Ti. Of course, the check needs to be done
--- 38,44 ----
        + ZZ vanishingview cell size for pagespans and linebroken
          paragraphs, as well as libpaper backgrounds
      humppake:
!       + make paperquad check whether vertex programs are available
          and use them if possible, otherwise use the above calls.
          Vertex programs and packed vertices can be MUCH more efficient,
          especially on GF3/4Ti. Of course, the check needs to be done
***************
*** 46,56 ****
          createPaperQuad, since that's the most flexible approach.
          [this is for making things work on G400, and if you
           get the GeForce2, this moves to alpha4!]:
!       - make a trivial texcomb_GL11.py (using OpenGL 1.1 functionality) in 
gfx/libpaper
          which allows papers to work without register combiners.
          [this is for making things work on G400, and if you
           get the GeForce2, this moves to alpha4!]:
!       - clean up Paper VP interface [jvk will explain]
          [this is for making things work on G400, and if you
           get the GeForce2, this moves to alpha4!]:
              - implement TexGenEmboss::setUp_explicit
--- 46,57 ----
          createPaperQuad, since that's the most flexible approach.
          [this is for making things work on G400, and if you
           get the GeForce2, this moves to alpha4!]:
!       + make a trivial texcomb_GL11.py (using OpenGL 1.1 
!         functionality) in gfx/libpaper
          which allows papers to work without register combiners.
          [this is for making things work on G400, and if you
           get the GeForce2, this moves to alpha4!]:
!       + clean up Paper VP interface [jvk will explain]
          [this is for making things work on G400, and if you
           get the GeForce2, this moves to alpha4!]:
              - implement TexGenEmboss::setUp_explicit




reply via email to

[Prev in Thread] Current Thread [Next in Thread]