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[Gzz-commits] manuscripts/xupdf article.rst


From: Janne V. Kujala
Subject: [Gzz-commits] manuscripts/xupdf article.rst
Date: Thu, 13 Feb 2003 05:45:01 -0500

CVSROOT:        /cvsroot/gzz
Module name:    manuscripts
Changes by:     Janne V. Kujala <address@hidden>        03/02/13 05:45:01

Modified files:
        xupdf          : article.rst 

Log message:
        editing

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/manuscripts/xupdf/article.rst.diff?tr1=1.74&tr2=1.75&r1=text&r2=text

Patches:
Index: manuscripts/xupdf/article.rst
diff -u manuscripts/xupdf/article.rst:1.74 manuscripts/xupdf/article.rst:1.75
--- manuscripts/xupdf/article.rst:1.74  Thu Feb 13 05:35:08 2003
+++ manuscripts/xupdf/article.rst       Thu Feb 13 05:44:59 2003
@@ -201,6 +201,9 @@
 User-interface techniques enabled by fast hardware
 ==================================================
 
+In this section we present several visual techniques that
+have become possible on commodity hardware.
+
 Of these techniques, only the first seems to have been used
 prior to this work (XXX two papers in review process)
 
@@ -457,7 +460,7 @@
 the xanalogical[XXX] structure implemented on Gzz is a convenient way 
 for specifying associations between parts of documents. 
 
-Second, the Gzz view model provides a simple way of
+Second, the Gzz graphics model provides a simple way of
 specifying geometry and automatic animation between views.
 A view contains coordinate systems and vobs.
 Vob is a visual object that knows how to draw itself in
@@ -470,10 +473,10 @@
 
 Third, most source code changes yield immediate effect without rebuilding.
 Jython source files can be dynamically reloaded and most vobs
-are specified using a string that is dynamically compiled into an 
-OpenGL display list.
+are specified using strings that are dynamically compiled into 
+OpenGL display lists.
 Despite this, the framerate is high, because the 
-interpolation of coordinate systems and the actual rendering of vobs 
+interpolation of the coordinate systems and the actual rendering of vobs 
 is finally performed by native C++ code.
 
 




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