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[Gzz-commits] manuscripts/xupdf article.rst


From: Tuomas J. Lukka
Subject: [Gzz-commits] manuscripts/xupdf article.rst
Date: Fri, 14 Feb 2003 17:58:50 -0500

CVSROOT:        /cvsroot/gzz
Module name:    manuscripts
Changes by:     Tuomas J. Lukka <address@hidden>        03/02/14 17:58:50

Modified files:
        xupdf          : article.rst 

Log message:
        twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/manuscripts/xupdf/article.rst.diff?tr1=1.111&tr2=1.112&r1=text&r2=text

Patches:
Index: manuscripts/xupdf/article.rst
diff -u manuscripts/xupdf/article.rst:1.111 manuscripts/xupdf/article.rst:1.112
--- manuscripts/xupdf/article.rst:1.111 Fri Feb 14 17:36:05 2003
+++ manuscripts/xupdf/article.rst       Fri Feb 14 17:58:50 2003
@@ -546,46 +546,58 @@
 [fc-fisheye]_ XXXmorerefs.
 We use a continuous fisheye distortion as a focus of large documents.
 The magnification and size of the focus is user-adjustable and
-it can me moved independent of the focus (node) in the connection structure.
+it can me moved inside the focus node in the connection structure.
 
 Anisotropic filtering[REF] is one of the features of modern
 graphics processors which is vital for implementing distortions
 of images: the default isotropic bi/trilinear texture filtering mode
-does not give satisfactory results, since the distorted regions are too 
blurred.
+does not give satisfactory results, 
+since the distorted regions become too blurred.
 
 
 
 Implementation on the Gzz platform
 ==================================
 
-The Gzz platform supports easy prototyping of the above structural and 
-visual tenchiques because of several features.
+(Note to referees: by the time of the final paper,
+we will have changed the name of our prototype/platform)
+The Gzz platform supports easy prototyping of the above 
+techniques in several ways.
 
-First, the Gzz storage model (Storm[XXX]) provides globally unique
-identities [lukka02guids-andalso-mealling-leach-salz02-uuidnamespace]_ 
-for the documents and structural nodes and
-the xanalogical[XXX] structure implemented on Gzz is a convenient way 
-for specifying associations between parts of documents. 
+..  
+    
+    First, the Gzz storage model (Storm[XXX]) provides globally unique
+    identities [lukka02guids-andalso-mealling-leach-salz02-uuidnamespace]_ 
+    for the documents and structural nodes and
+    the xanalogical[XXX] structure implemented on Gzz is a convenient way 
+    for specifying associations between parts of documents. 
+
+    Not really important for this one - we're not talking too much
+    about global identity in this paper...
+
+    SHOULD WE?
 
-Second, the Gzz graphics model provides a simple way of
+The Gzz Vob graphics model provides a simple way of
 specifying geometry and automatic animation between views.
 A view contains coordinate systems and vobs.
-Vob is a visual object that knows how to draw itself in
+A Vob is a visual object that knows how to draw itself in
 one or more coordinate systems (for example, a connection line
 vob draws a line between the origins of two coordinate systems). 
-When the user moves from one view to another,
+When the user moves from one scene (rendered keyframe) to another,
 the coordinate systems of the first view are 
 interpolated to the corresponding coordinate systems of the
 following view, resulting in smooth animation.
 
-Third, most source code changes yield immediate effect without rebuilding.
+Many source code changes yield immediate effects without rebuilding.
 Jython source files can be dynamically reloaded and most vobs
 are specified using strings that are dynamically compiled into 
 OpenGL display lists.
 Despite this, the framerate is high, because the 
 interpolation of the coordinate systems and the actual rendering of vobs 
-is finally performed by native C++ code.
+is performed by native C++ code.
 
+The Gzz platform is free software and can be downloaded through
+the gzz.info website.
 
 Combining two orthogonal structures
 ===================================
@@ -661,7 +673,7 @@
 if a structure behind the view is not cognitive able.
 We have combined two orthogonal structures to cross this problem
 and wholeness sums up to be very flexible system.
- 
+
 The ground structure of all media is xanalogical.
 In xanalogical world all characters typed in become media of text block. 
 Another media type can for example be articles viewed with in video display.
@@ -753,6 +765,10 @@
        - user editability 
 
        - 
+
+The idea of making nodes recognizable so when coming
+across a familiar node through an unfamiliar route, it would
+be immediately recognizable.
 
 Acknowledgments
 ===============




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