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Re: [Gzz] Sep 20th (vegai)


From: Tuomas Lukka
Subject: Re: [Gzz] Sep 20th (vegai)
Date: Mon, 23 Sep 2002 10:26:05 +0300
User-agent: Mutt/1.4i

On Fri, Sep 20, 2002 at 06:14:42PM +0300, Vesa Kaihlavirta wrote:
> 
> Moved stuff around in Gzz.py, created class Gzz, which shall encapsulate the
> whole main client -- this will help in testing Gzz.py and make things 
> generally
> friendlier.
> 
> Rows 48-67 in Gzz.py, starting with a comment: 
> 
>     # Read arguments before importing stuff, since
>     # we have to call setProperty *BEFORE* that in order
>     # to choose the right GraphicsAPI.instance
> 
> ...I moved everything from here to beginning, which should've broken 
> something 
> (according to the comment), but it didn't. Is there something non-obvious 
> going
> on under the hood of which I should know before proceeding, or is the comment
> outdated? (or can't I just see the wood for the trees?)

I'm not completely sure about that. If both OpenGL and AWT clients start, and 
if 
the OpenGL debug stuff works, I guess it's just history.

> And by the way, the AWT-client is non-functional at the moment (no, I didn't 
> do it!);
> it just shows two empty views. Feeding it with events causes nothing visible.
> 
> Output / traceback:
> 
> JUpdateManager: going to wait for next event
> java.lang.UnsatisfiedLinkError: createDisplayListImpl
>       at gzz.gfx.gl.GZZGL.createDisplayListImpl(Native Method)
>       at gzz.gfx.gl.GZZGL.createDisplayList(GZZGL.java:409)
>       at gzz.gfx.gl.GZZGL.createCallList(GZZGL.java:479)
>       at gzz.gfx.gl.Stencil.init(Stencil.java:50)
>       at gzz.gfx.gl.Stencil.<clinit>(Stencil.java:44)
>       at gzz.view.CellVobFactory.addCellVobs(CellVobFactory.java:168)

Ok, here's the problem: CellVobFactory shouldn't be calling Stencil when OpenGL
is not in use, or alternatively Stencil should be null op.

        Tuomas




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