gzz-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gzz] PEG 1021 made current


From: Tuomas Lukka
Subject: Re: [Gzz] PEG 1021 made current
Date: Mon, 28 Oct 2002 12:13:17 +0200
User-agent: Mutt/1.4i

> >- Clipping. If we have a large plane (a la PP), only part of which is 
> >visible,
> > how do we do it so that only the vobs in the visible part get picked?
> >
> >   RESOLVED: By explicitly allowing the programmer to control the hierarchy
> >   at the get phase. getCSAt(parent, ...)
> >
> >   This may not be the cleanest solution: the knowledge of the structure
> >   of the scene is needed at that point, but 
> 
> In a "Current" peg, please have only complete sentences ;-)

Well, it's more like "but..." ;)

It's the same construction as in Japanese: ending a sentence with "but...".

> >Into VobScene, add ::
> >
> >   public void activate(int cs)
> >   public void activate(Object key)
> >
> >These are automatically delegated to VobCooder's new method ::
> >
> >   public void activate(int cs);
> 
> How exactly is activate(Object) delegated to that?

Through getting the CS from VobMatcher.

Updating PEG.

        Tuomas




reply via email to

[Prev in Thread] Current Thread [Next in Thread]