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From: | Cyril 'Hulud' Corvazier |
Subject: | Re: [Nel] animation problem |
Date: | Tue, 2 Mar 2004 17:37:26 +0100 |
Hi Andy,
Ok, i thought the GNU was not skinned, but it is.
It uses the physique modifier and a skeleton.
So, setup your character like the GNU :
- Be sure your model matches the
biped skeleton in "figure mode".
- Add the physique
modifier.
- Make the
skinning.
- Export your skeleton and your
model in "figure mode".
- Then, copy your max project,
and make a first animation in your new max file with your character feet snapped
at z=0.
- Export your
animation
Yes, even if your character don't move, it should
play an animation. An "idle" animation.
The skeleton weights are required to play an
animation on a part of the body (play "run" with the legs), and play
another animation
on a different part of the body (play "shoot" with
the upper body). The skeleton weights template is a file that
define
a body part. It specify a weight for each bone. Use
this file with your NL3D::UPlayList object.
Hld.
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