|
From: | Michael Goffioul |
Subject: | Re: OpenGL object selection |
Date: | Wed, 4 Jul 2012 18:17:28 +0100 |
Michael,
I have done a similar thing in an application that I wrote. For
collision detection I tool I took the projection of the mouse pointer
from the viewing frustrum's front plane to the backplane. See here
(method "ray");
http://code.google.com/p/glee3d/source/browse/libglee3d/display.cpp
[Prev in Thread] | Current Thread | [Next in Thread] |