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[pygsear] Re: questions
From: |
Lee Harr |
Subject: |
[pygsear] Re: questions |
Date: |
Sun, 09 Mar 2003 17:28:46 +0000 |
Hi;
Again, sorry for the late response!
I hope Pygsear can help me in solving my two main problems:
scroll speed and background (for large levels, 8000x8000 pixels, scaling
is not an option). I don't think Pygsear can do a lot for me on this,
but if I find a solution myself, I do want to share it. I hope I can
do this through Pygsear, I hope there is a place for e.g. scrolling
code (I have currently solved it with a 'viewport').
I think the best help right now is the pygame list.
I would be glad to look at any code you think is appropriate
for pygsear.
* Is there a pygsear-dev list? If so, this questions reside better
there.
Nope. This is the only list.
* What is the purpose of Cursor.AbstractClassError? It isn't used
anywhere and it is not an exception since it is not a subclass
of Exception.
Basically just some unused code. I am still learning a lot of this
as I go along too :o)
I changed this now, but I may rip it out altogether later...
* Wouldn't properties be useful in the following places:
* Cursor.Cursor.hotspot
* Path.Path.position
* Path.Path.{x,y}
* Drawable.position
Maybe. Is that a 2.3 thing?
My recent work was to try and unify path.position and
drawble.position as I think that makes it much cleaner.
* Isn't conf.WINSIZE a bad idea? I think for subclasses of Window,
it can be a good idea to have a default winsize, but wouldn't
an explicit size for the base class be better for readability,
portability and maintainability? The same applies to a window
title.
There is a default size (the one set in pygsear.conf)
I think it is a good idea for every module to be able to know where
to look to find the size of the screen.
I am also working now to make it so pygsear.Game.GameConfiguration
can change the size of the screen and save it to some kind of user
preferences file.
[more in another mail...]
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