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Re: [Qemu-devel] [PATCH] add command to position mouse pointer in absolu
From: |
Marcelo Tosatti |
Subject: |
Re: [Qemu-devel] [PATCH] add command to position mouse pointer in absolute mode |
Date: |
Tue, 10 Jun 2014 08:48:23 -0300 |
User-agent: |
Mutt/1.5.21 (2010-09-15) |
On Tue, Jun 10, 2014 at 10:25:47AM +0200, Gerd Hoffmann wrote:
> Hi,
>
> > + .name = "mouse_move_abs",
> > + .args_type = "dx_str:s,dy_str:s,dz_str:s?",
> > + .params = "dx dy [dz]",
> > + .help = "send mouse move events (absolute coordinates)",
> > + .mhandler.cmd = do_mouse_move_abs,
> > + },
> > +
> > +STEXI
> > address@hidden mouse_move_abs @var{dx} @var{dy} address@hidden
>
> I think we should drop the dz parameter (you still can send mouse wheel
> events via mouse_move 0 0 dz), and add a optional console parameter
> instead ...
>
> > +static void do_mouse_move_abs(Monitor *mon, const QDict *qdict)
> > +{
> > + int dx, dy, dz, button;
> > + const char *dx_str = qdict_get_str(qdict, "dx_str");
> > + const char *dy_str = qdict_get_str(qdict, "dy_str");
> > + const char *dz_str = qdict_get_try_str(qdict, "dz_str");
> > + int weight, height;
>
> ... then pick the console here (if specified):
>
> QemuConsole *con = NULL;
> if (qdict_get_try_str(qdict, "console")) {
> con = qemu_console_lookup_by_index(...)
>
> That's a new hmp-only command tough. IIRC there is (or was?) a policy
> that no new hmp-only commands are allowed. Luiz?
>
>
> A completely different approach would be a qmp command allowing to send
> any input event. Given that the new input layer already uses qapi-types
> internally this should be pretty straight forward to do (see InputEvent
> in qapi-schema.json).
I was just adding a new parameter to sendkey to allow "press"/"release"
behaviour, which is not accepted ATM.
Will go for a new QMP command, then, thanks.