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[Stratagus-CVS] stratagus/data/ccl units.ccl units.lua


From: address@hidden
Subject: [Stratagus-CVS] stratagus/data/ccl units.ccl units.lua
Date: 21 Dec 2003 22:32:31 +1100

CVSROOT:        /home/strat
Module name:    stratagus
Changes by:      <address@hidden>       03/12/21 22:32:31

Modified files:
        data/ccl       : units.ccl units.lua 

Log message:
        Remove unused UnitType

Patches:
Index: stratagus/data/ccl/units.ccl
diff -u stratagus/data/ccl/units.ccl:1.53 stratagus/data/ccl/units.ccl:1.54
--- stratagus/data/ccl/units.ccl:1.53   Sun Nov  9 13:42:04 2003
+++ stratagus/data/ccl/units.ccl        Sun Dec 21 22:32:31 2003
@@ -26,7 +26,7 @@
 ;;      along with this program; if not, write to the Free Software
 ;;      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  
USA
 ;;
-;;     $Id: units.ccl,v 1.53 2003/11/09 02:42:04 n0body Exp $
+;;     $Id: units.ccl,v 1.54 2003/12/21 11:32:31 wizzard Exp $
 
 ;; Load the animations for the units.
 (ccl:load "ccl/anim.ccl")
@@ -424,20 +424,6 @@
   'building 'visible-under-fog
   'revealer
   'detect-cloak
-  'sounds '())
-
-(define-unit-type 'unit-reveal-attacker 'name "Dummy unit"
-  'size '(0 0)
-  'animations 'animations-building 'icon 'icon-holy-vision
-  'speed 0
-  'hit-points 0
-  'tile-size '(1 1) 'box-size '(1 1)
-  'sight-range 1
-  'basic-damage 0 'piercing-damage 0 'missile 'missile-none
-  'priority 0
-  'decay-rate 1
-  'type-land
-  'building 'visible-under-fog
   'sounds '())
 
 ;; Load the different races
Index: stratagus/data/ccl/units.lua
diff -u stratagus/data/ccl/units.lua:1.2 stratagus/data/ccl/units.lua:1.3
--- stratagus/data/ccl/units.lua:1.2    Tue Dec 16 08:11:11 2003
+++ stratagus/data/ccl/units.lua        Sun Dec 21 22:32:31 2003
@@ -26,7 +26,7 @@
 --      along with this program; if not, write to the Free Software
 --      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  
USA
 --
---     $Id: units.lua,v 1.2 2003/12/15 21:11:11 jsalmon3 Exp $
+--     $Id: units.lua,v 1.3 2003/12/21 11:32:31 wizzard Exp $
 
 -- Load the animations for the units.
 Load("ccl/anim.lua")
@@ -424,20 +424,6 @@
   Building = true, VisibleUnderFog = true,
   Revealer = true,
   DetectCloak = true,
-  Sounds = {} } )
-
-DefineUnitType("unit-reveal-attacker", { Name = "Dummy unit",
-  Size = {0, 0},
-  Animations = "animations-building", Icon = "icon-holy-vision",
-  Speed = 0,
-  HitPoints = 0,
-  TileSize = {1, 1}, BoxSize = {1, 1},
-  SightRange = 1,
-  BasicDamage = 0, PiercingDamage = 0, Missile = "missile-none",
-  Priority = 0,
-  DecayRate = 1,
-  Type = "land",
-  Building = true, VisibleUnderFog = true,
   Sounds = {} } )
 
 -- Load the different races




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