[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Tinycc-devel] TCC as portable module compiler
From: |
Alexander Gladysh |
Subject: |
Re: [Tinycc-devel] TCC as portable module compiler |
Date: |
Tue, 18 Mar 2008 15:55:05 +0300 |
> I am currently working on a game written in C and aimed primarily at the
> Linux and Windows platforms.
>
> I have been designing a generic module (plugin) system for my game, and
> focused on making it scripted - or partially scripted - however, it
> turned out to be too inefficient and difficult to implement. Intepreted
> code is no longer an option.
Offtopic:
Low-level languages as C or C++ are usually very poor solution for
game scripting. Did you considered Lua (http://www.lua.org)? This is
easily embedable high performance dynamic language (see also LuaJIT,
http://luajit.org), generally accepted as the scripting solution for
the computer games. It is also simple (but powerful!) enough to groked
even by non-programmers.
There is a friendly not-high-volume mailing list for Lua
(http://www.lua.org/lua-l.html).
BTW, AFAIR, there were some TCC bindings to Lua.
HTH,
Alexander.
Re: [Tinycc-devel] TCC as portable module compiler,
Alexander Gladysh <=