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Re: [Top10-devel] kart simulator
From: |
Johann Deneux |
Subject: |
Re: [Top10-devel] kart simulator |
Date: |
Thu, 25 Sep 2003 16:39:05 +0200 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030312 |
Bruno_Roche wrote:
Hi, I don't know if you speak french, so I'll write this message in
english :
Hi,
Yes, I do speak french, but the language used on the mailing list is
english anyway. You may write in french to me in private mails, though :)
I work on 3dsmax, photoshop and others softwares, I love karting races,
and I would like to work with you on a realistic karting simulation.
Nice!
My project, at this time, is to reproduct existings karting tracks, as
realistic I can.
Are you interested? please answer me on address@hidden
<mailto:address@hidden>
Oh yes, that seems very interesting. As it is now, top10 can only read
lightwave models, but I can certainly find some code to load 3ds models.
The go-kart picture you attached looks great, much better than my own
model :)
Modelling tracks cannot really be done in 3ds, I'm afraid. I started a
track editor, but it's far from being usable (it can only show tracks
for now, not edit them).
However, there is still need for lots of decorating objects:
people, fences, borders, trees, shields, hills...
I also lack a model for the driver himself.
The track is described in terms of sections, not in terms of polygons.
Right now, top10 reads this description, generates polygons and shows
them using OpenGL. That means there is no tree, no object, no landscape
shown. Just a grey track. I need to find a way to describe track +
landscape.
I would love to cooperate with someone to make top10 more realistic and
more attractive!
--
Johann