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Re: [Top10-devel] kart simulator
From: |
Lars Segerlund |
Subject: |
Re: [Top10-devel] kart simulator |
Date: |
Fri, 26 Sep 2003 08:25:33 +0200 |
Interesting, I'll be watching also !
/ regards, Lars Segerlund.
On Thu, 25 Sep 2003 16:39:05 +0200
Johann Deneux <address@hidden> wrote:
> Bruno_Roche wrote:
> > Hi, I don't know if you speak french, so I'll write this message in
> > english :
>
> Hi,
>
> Yes, I do speak french, but the language used on the mailing list is
> english anyway. You may write in french to me in private mails, though :)
>
> >
> > I work on 3dsmax, photoshop and others softwares, I love karting races,
> > and I would like to work with you on a realistic karting simulation.
>
> Nice!
>
> >
> > My project, at this time, is to reproduct existings karting tracks, as
> > realistic I can.
> >
> > Are you interested? please answer me on address@hidden
> > <mailto:address@hidden>
> >
>
> Oh yes, that seems very interesting. As it is now, top10 can only read
> lightwave models, but I can certainly find some code to load 3ds models.
> The go-kart picture you attached looks great, much better than my own
> model :)
>
> Modelling tracks cannot really be done in 3ds, I'm afraid. I started a
> track editor, but it's far from being usable (it can only show tracks
> for now, not edit them).
>
> However, there is still need for lots of decorating objects:
> people, fences, borders, trees, shields, hills...
>
> I also lack a model for the driver himself.
>
> The track is described in terms of sections, not in terms of polygons.
> Right now, top10 reads this description, generates polygons and shows
> them using OpenGL. That means there is no tree, no object, no landscape
> shown. Just a grey track. I need to find a way to describe track +
> landscape.
>
> I would love to cooperate with someone to make top10 more realistic and
> more attractive!
>
> --
> Johann
>
>
>
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