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[Wesnoth-cvs-commits] wesnoth changelog
From: |
Pauli Manninen |
Subject: |
[Wesnoth-cvs-commits] wesnoth changelog |
Date: |
Sun, 03 Oct 2004 07:07:02 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Pauli Manninen <address@hidden> 04/10/03 10:53:36
Modified files:
. : changelog
Log message:
updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.324&tr2=1.325&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.324 wesnoth/changelog:1.325
--- wesnoth/changelog:1.324 Thu Sep 30 07:36:44 2004
+++ wesnoth/changelog Sun Oct 3 10:53:35 2004
@@ -7,7 +7,7 @@
* graphics improvements:
* forests
* attack icons
- * unit images and frames
+ * unit images and animation frames
* teleportation animations
* tutorial update
* scenario balancing for 'Heir to the Throne' campaign
@@ -19,7 +19,7 @@
* Weldyn under Attack
* drakefoot movetype
* remade Drakes and removed obsolete ones
- * gave hammer to Dwarvish Lord
+ * added hammer attack to Dwarvish Lord
* new units:
* Drake Flare
* Drake Gladiator
@@ -46,6 +46,7 @@
* finnish
* french
* german
+ * italian
* norwegian
* polish
* portuguese
@@ -59,6 +60,7 @@
* new map: An Island
* gave Goblin Spearman to northeners and removed Saurian from them
* gave Saurian to Drakes
+ * new maps: Blitz, Castle Hopping Isle
* added new AI parameter: attack_depth
* made units only die if they have 0 or less hitpoints after the event has
been fired
* tweaked Drake recruitment patterns (AI)
@@ -85,7 +87,15 @@
* fixed gold and load game problem
* fixed divide-by-0 error in AI
* fixed statistics dialog seemingly endless loop
+ * fixed firing events from a kill event possibly causing crash
+ * fixed AI allies updating shroud and fog at the end of their turn
+ * fixed bug in 'show enemy moves'
+ * fixed pressing 'shift' while scrolling to your leader would halt scrolling
+ * fixed many deprecated units in scenarios
+ * fixed statistics not being reset between multiplayer games
* added a way to specify the actual position of multi-hex tiles
+ * added option to preferences file, 'unit_genders', which determines whether
units with different genders should be used
+ * added internationalization parameter for Mac OS X
* logging system improvements
* made it possible to have [terrain_graphics] rule as childs of [scenario]s
* enabled gamestart speedup by not unnecessarily loading campaigns
- [Wesnoth-cvs-commits] wesnoth changelog,
Pauli Manninen <=
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/10/03
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/10/03
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/10/04
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/10/04
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/10/05
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/10/06
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/10/06
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/10/07
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/10/12
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/10/12