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[Wesnoth-cvs-commits] wesnoth changelog


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Tue, 05 Oct 2004 03:08:44 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/10/05 06:55:46

Modified files:
        .              : changelog 

Log message:
        updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.330&tr2=1.331&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.330 wesnoth/changelog:1.331
--- wesnoth/changelog:1.330     Mon Oct  4 17:03:34 2004
+++ wesnoth/changelog   Tue Oct  5 06:55:46 2004
@@ -9,7 +9,7 @@
    * attack icons
    * unit images and animation frames
    * teleportation animations
- * tutorial update
+ * tutorial updates
  * scenario balancing for 'Heir to the Throne' campaign
    * Return to Wesnoth
  * scenario balancing for 'The Rise of Wesnoth' campaign
@@ -57,6 +57,9 @@
    * slovak
    * spanish
    * swedish
+ * AI improvements
+   * less inclined to attack after moving
+   * more inclined to make risk-free attacks
  * multiplayer improvements
    * added increments to sliders
    * allowed choosing your leader
@@ -104,11 +107,13 @@
  * added a way to specify the actual position of multi-hex tiles
  * added option to preferences file, 'unit_genders', which determines whether 
units with different genders should be used
  * added internationalization parameter for Mac OS X
+ * automatic computation of font sizes relatively to SIZE_NORMAL; make TINY 
mode really tiny to better help with UI downsizing work
  * logging system improvements
  * made it possible to have [terrain_graphics] rule as childs of [scenario]s
  * enabled gamestart speedup by not unnecessarily loading campaigns
  * support for teleportation animations
- * preparations for removing obsolete units.
+ * preparations for removing obsolete units
+ * translation cleanups and improvements
  * code cleanups
 
 Version 0.8.4:




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