[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Wesnoth-cvs-commits] wesnoth/data help.cfg
From: |
Cedric Duval |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data help.cfg |
Date: |
Thu, 07 Oct 2004 10:18:21 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Cedric Duval <address@hidden> 04/10/07 14:11:19
Modified files:
data : help.cfg
Log message:
Marksman is an offensive ability. (#3418)
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.14 wesnoth/data/help.cfg:1.15
--- wesnoth/data/help.cfg:1.14 Thu Oct 7 13:58:59 2004
+++ wesnoth/data/help.cfg Thu Oct 7 14:11:18 2004
@@ -102,7 +102,7 @@
<header>text='Chance to hit'</header>
With two exceptions, the chance to hit a unit is based solely on its defense
rating in the <ref>dst=terrain text=Terrain</ref> it is currently standing in.
This may be found by right-clicking a unit, selecting Unit Description, and
then look at <italic>text='Terrain Modifiers'</italic>. For instance, elves
have a defense rating of 70% in forest, meaning a unit attacking them has only
a 30% chance of hitting them. Conversely, the elf's chance of hitting the
attacker in return depends on what terrain the attacker is in.
-There are two exceptions to this rule: <ref>dst=magical_attacks text='Magical
attacks'</ref> and <ref>dst=ability_marksman text=Marksmen</ref>. Magical
attacks always have a 70% chance to hit, regardless of terrain, and Marksmen
always have at least a 60% chance to hit, regardless of terrain.
+There are two exceptions to this rule: <ref>dst=magical_attacks text='Magical
attacks'</ref> and <ref>dst=ability_marksman text=Marksmen</ref>. Magical
attacks always have a 70% chance to hit, regardless of terrain, and, when used
offensively, Marksmen always have at least a 60% chance to hit, regardless of
terrain.
<header>text=Damage</header>