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[Wesnoth-cvs-commits] wesnoth/data/translations english.cfg
From: |
Guillaume Melquiond |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/translations english.cfg |
Date: |
Tue, 19 Oct 2004 01:45:22 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Guillaume Melquiond <address@hidden> 04/10/19 05:38:00
Modified files:
data/translations: english.cfg
Log message:
Add missing 'canyon', 'dwarven castle', 'fog', 'shroud' terrains name,
and sort all of them. Please somebody come with a better scheme: terrain names
should not be here, they should be in terrains.cfg\!\!\!
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/translations/english.cfg.diff?tr1=1.167&tr2=1.168&r1=text&r2=text
Patches:
Index: wesnoth/data/translations/english.cfg
diff -u wesnoth/data/translations/english.cfg:1.167
wesnoth/data/translations/english.cfg:1.168
--- wesnoth/data/translations/english.cfg:1.167 Mon Oct 18 20:40:40 2004
+++ wesnoth/data/translations/english.cfg Tue Oct 19 05:37:57 2004
@@ -180,40 +180,43 @@
weapon_special_stone= _ "stone"
-#Races
+# Races
elves= _ "Elves"
-orcs= _ "Orcs"
humans= _ "Humans"
+orcs= _ "Orcs"
undead= _ "Undead"
-#terrain
-#terrain= _ "Terrain"
-deep water= _ "Deep Water"
-shallow water= _ "Shallow Water"
-sand= _ "Sand"
-village= _ "Village"
-swamp water= _ "Swamp"
-human village= _ "Village"
-underground village= _ "Village"
-snow village= _ "Village"
-swamp village= _ "Village"
-mermen village= _ "Village"
-tundra= _ "Tundra"
-ice= _ "Ice"
-road= _ "Road"
-dirt= _ "Dirt"
-grassland= _ "Grassland"
-hills= _ "Hills"
-mountains= _ "Mountains"
-forest= _ "Forest"
+# Terrains
bridge= _ "Bridge"
bridgediag1= _ "Bridge"
bridgediag2= _ "Bridge"
+canyon= _ "Canyon"
castle= _ "Castle"
-keep= _ "Keep"
cave= _ "Cave"
cavewall= _ "Cave Wall"
+deep water= _ "Deep Water"
+dirt= _ "Dirt"
+dwarven castle= _ "Dwarven Castle"
encampment= _ "Encampment"
+fog= _ "Fog"
+forest= _ "Forest"
+grassland= _ "Grassland"
+hills= _ "Hills"
+human village= _ "Village"
+ice= _ "Ice"
+keep= _ "Keep"
+mermen village= _ "Village"
+mountains= _ "Mountains"
+road= _ "Road"
+sand= _ "Sand"
+shallow water= _ "Shallow Water"
+shroud= _ "Shroud"
+snow village= _ "Village"
+swamp village= _ "Village"
+swamp water= _ "Swamp"
+village= _ "Village"
+tundra= _ "Tundra"
+underground village= _ "Village"
#naming of terrain features
bridge_name= _ "$name's Bridge,$name's Crossing"
- [Wesnoth-cvs-commits] wesnoth/data/translations english.cfg, Guillaume Melquiond, 2004/10/13
- [Wesnoth-cvs-commits] wesnoth/data/translations english.cfg, Guillaume Melquiond, 2004/10/13
- [Wesnoth-cvs-commits] wesnoth/data/translations english.cfg, Guillaume Melquiond, 2004/10/18
- [Wesnoth-cvs-commits] wesnoth/data/translations english.cfg, Guillaume Melquiond, 2004/10/18
- [Wesnoth-cvs-commits] wesnoth/data/translations english.cfg,
Guillaume Melquiond <=
- [Wesnoth-cvs-commits] wesnoth/data/translations english.cfg, Guillaume Melquiond, 2004/10/19
- [Wesnoth-cvs-commits] wesnoth/data/translations english.cfg, Guillaume Melquiond, 2004/10/19
- [Wesnoth-cvs-commits] wesnoth/data/translations english.cfg, Guillaume Melquiond, 2004/10/30
- [Wesnoth-cvs-commits] wesnoth/data/translations english.cfg, Cedric Duval, 2004/10/30