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[Wesnoth-cvs-commits] wesnoth changelog


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Sun, 31 Oct 2004 10:32:36 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    04/10/31 15:24:16

Modified files:
        .              : changelog 

Log message:
        Few changes

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.362&tr2=1.363&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.362 wesnoth/changelog:1.363
--- wesnoth/changelog:1.362     Sun Oct 31 15:21:38 2004
+++ wesnoth/changelog   Sun Oct 31 15:24:16 2004
@@ -2,6 +2,7 @@
  * user interface improvements:
    * display savegame version in load dialog
    * shadows for labels to make they visible on each type of terrain
+   * help system speed optimizations
  * graphics improvements: 
    * bridge, ice, castle floor, grassland
    * unit images and attack animations
@@ -72,7 +73,6 @@
  * fixed showing incorrect teams when loading a saved multiplayer game
  * fixed compile error on 64bit systems
  * fixed 'Drake Slashers' first strike
- * fixed displaying translated terrains in help
  * fixed AI not being aware that units in villages can not be plagued
  * fixed some missing unit descriptions
  * fixed lots of untranslatable strings
@@ -96,9 +96,8 @@
  * improved network threading
  * added server facility to record the way games end
  * improved 'Out of Sync' detection
- * help system speed optimizations
  * Imported SDL_ttf into the Wesnoth source tree, removed the dependency to 
SDL_ttf, added a dependency to libfreetype2
- * Fixed memory corruption errors on font rendering in SDL_ttf
+ * fixed memory corruption errors on font rendering in SDL_ttf
  * image and data-file cleanups
  * code cleanups
 




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