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[Wesnoth-patches] [patch #3570] Default attack when both are equal is wi


From: Isaac Dupree
Subject: [Wesnoth-patches] [patch #3570] Default attack when both are equal is will be the one where the retaliation does less damage
Date: Sun, 12 Dec 2004 14:55:21 -0500
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This mail is an automated notification from the patch tracker
 of the project: Battle for Wesnoth.




/**************************************************************************/
[patch #3570] Full Item Snapshot:

URL: <http://savannah.nongnu.org/patch/?func=detailitem&item_id=3570>
Project: Battle for Wesnoth
Submitted by: Isaac Dupree
On: Sun 12/12/2004 at 19:44

Category:  None
Priority:  4
Resolution:  None
Privacy:  Public
Assigned to:  None
Originator Email:  
Status:  Open


Summary:  Default attack when both are equal is will be the one where the 
retaliation does less damage

Original Submission:  That is, when the player initiates an attack, the attack 
that's selected at first on the attack dialog.

I tried to make the code as good as I could; tell me if there's something wrong 
with it.  I tested it and it worked fine: non-strong Elvish Rangers (7-4 ranged 
and melee) by default attack in the way that they take less damage, and normal 
units still by default attack with their most damaging attacks. (based on 0.8.8)





File Attachments
-------------------

-------------------------------------------------------
Date: Sun 12/12/2004 at 19:44  Name: playturn-cpp.diff  Size: 2KB   By: 
invisibleph

http://savannah.nongnu.org/patch/download.php?item_id=3570&amp;item_file_id=3939






For detailed info, follow this link:
<http://savannah.nongnu.org/patch/?func=detailitem&item_id=3570>

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