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[Wesnoth-wiki-changes] WesnothManual
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] WesnothManual |
Date: |
Thu, 14 Oct 2004 14:40 +0200 |
UserAgent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.2; .NET CLR 1.1.4322)
IP: 192.173.4.9
URI: http://wesnoth.slack.it/?WesnothManual
- - - - -
Index: WesnothManual
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v
retrieving revision 1.34
diff -u -r1.34 WesnothManual
--- WesnothManual 13 Oct 2004 23:23:19 -0000 1.34
+++ WesnothManual 14 Oct 2004 12:40:27 -0000
@@ -152,26 +152,29 @@
|| Healing ||
Injured units in villages will recover 8 hitpoints every turn. Injured units
that are adjacent to units with the 'heal'
-or 'cure' abilities will also heal. Units next to unit(s) with the 'heal'
ability will heal a maximum of 4 hitpoints
-per turn, and 8 hitpoints per turn for unit(s) with the 'cure' ability.
However the more units around a unit that can
-heal, the less each one will be healed. Maximum healing for a unit is 8
hitpoints, and thus a Troll residing in a
-village will only recover 8 hitpoints, not 16. Nor will a unit inside a
village get extra healing from adjacent healers.
+or 'cure' abilities will also heal.
-A unit with 'Heal' ability will heal up to 8 total points per turn.
-A unit with 'Cure' ability will heal up to 18 total points per turn.
+A unit with 'Heal' ability may heal up to 8 points total per turn.
+A unit with 'Cure' ability may heal up to 18 points total per turn.
+Units next to unit(s) with the 'heal' ability will heal a maximum of 4
hitpoints per turn, and 8 hitpoints per turn for
+unit(s) with the 'cure' ability. However the more units around a unit that can
heal, the less each one will be healed.
-As example:
+An example of "Heal" with multiple adjacent units:
Two units next to a 'healer' will receive 4hp each.
- Three units next to a 'healer' will not get receive a total of 4hp each one;
instead, two will recieve 3hp and one will
-recieve 2hp.
+ Three units next to a 'healer' will not get receive a total of 4hp each one;
instead, two will recieve 3hp and one
+will recieve 2hp.
+
+A unit may gain a maximum 8 hitpoints per turn. Therefore trolls, which have
the regenerate ability, will only recover
+8 hitpoints when residing in a village, not 16. Nor will a unit inside a
village get extra healing from adjacent
+healers.
'Heal' prevents poison from causing damage while 'cure' removes poison. When
poison is cured or prevented the unit does
not gain or lose hitpoints on that turn due to healing/poisoning.
-For more information, try looking for in-game help.
+For more information see the in-game help.
|| Experience ||
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/10/02
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/10/08
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/10/08
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/10/13
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/10/13
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/10/13
- [Wesnoth-wiki-changes] WesnothManual,
wiki <=
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/10/14
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/10/14