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[Wesnoth-wiki-changes] PblWML


From: wiki
Subject: [Wesnoth-wiki-changes] PblWML
Date: Fri, 15 Oct 2004 03:01 +0200

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.3) Gecko/20040924 
Debian/1.7.3-2
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?PblWML
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||.pbl files||

To upload a campaign you have made, you need a .pbl file.
This is a file with name ||data/campaigns/<i>campaign-name</i>.pbl||.
When you upload a campaign, the file ||data/campaigns/<i>campaign-name</i>.cfg||
and the directory ||data/campaigns/<i>campaign-name</i>/|| will be published.
Your campaign must be based entirely on these files.
This may cause your campaign not to upload properly,
for example, if you have custom campaign units in ||data/units/||.

The following keys are recognized for .pbl files:
* //icon// an image, displayed leftmost on the "download campaigns" screen.
It must be a standard Wesnoth graphic and not a custom one.
(Note that the icon used to display your campaign for when it is played can be 
custom;
for more information see CampaignWML.)
* //title// displayed to the right of the icon, it is just text.
It should usually be the same as the name of your campaign when it is played.
* //version// displayed to the right of the title, it is also just text.
It should describe how complete your campaign is,
and how many times you have released it before.
Eventually there may be a convention for versioning;
it was discussed at http://www.wesnoth.org/forum/viewtopic.php?t=3346
* //author// displayed to the right of the version, it is also text.
Put your name or nickname here.
* //passphrase// not displayed, it prevents others from modifying
the version of your campaign on the campaign server.
You do not need to input a passphrase when initially publishind a campaign;
if you do not, one will be randomly generated for you.

||See Also||

* ReferenceWML






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