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[Wesnoth-wiki-changes] WesnothManual


From: wiki
Subject: [Wesnoth-wiki-changes] WesnothManual
Date: Thu, 4 Nov 2004 13:41 +0100

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IP: 213.64.183.37
URI: http://wesnoth.slack.it/?WesnothManual
 - - - - -
Index: WesnothManual
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v
retrieving revision 1.38
diff -u -r1.38 WesnothManual
--- WesnothManual       4 Nov 2004 10:37:07 -0000       1.38
+++ WesnothManual       4 Nov 2004 12:41:04 -0000
@@ -151,8 +151,9 @@
 
 || Healing ||
 
-Injured units in villages will recover 8 hitpoints every turn. Injured units 
that are adjacent to units with the 'heal'
-or 'cure' abilities will also heal.
+Injured units in villages will recover 8 hitpoints every turn. Injured units 
that are adjacent to units with the 'heal' or 'cure' abilities will also heal. 
A unit that
+does not move or fight during a turn is 'resting' and will recover 2 
hitpoints. Hitpoints recovered through 'resting' is added on top of hitpoints 
recovered
+through healing.
 
 A unit with the 'heal' ability may heal up to 8 hitpoints total per turn.
 A unit with the 'cure' ability may heal up to 18 hitpoints total per turn.
@@ -168,7 +169,8 @@
  Three units next to a 'healer' will not receive 4hp each; instead, two will 
receive 3hp each and one
  will receive 2hp.
 
-A unit may gain a maximum 8 hitpoints per turn. Therefore  trolls, which have 
the regenerate ability, will only recover
+A unit may be healed a maximum of 8 hitpoints per turn, with a possible 2 
hitpoints extra if resting. Therefore  trolls, which have the regenerate 
ability, will
+only recover
 8 hitpoints when residing in a village, not 16. Nor will a unit inside a 
village get extra healing from adjacent
 healers.
 






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