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Re: [Adonthell-general] <no subject>


From: Kai Sterker
Subject: Re: [Adonthell-general] <no subject>
Date: Tue, 26 Mar 2002 20:42:09 +0100

On Tue, 26 Mar 2002 17:01:01 +0100 address@hidden wrote:

> Hi everybody!
> 
> My name is Nils, and I'm new to the Adonthell project (actually not
> that new, because I made a short appearance in 2000, and I know James
> and Ben in Person :)). I always wanted to contribute to the Adonthell
> project but the problem was that I'm not really good at drawing and
> just beginning to learn the art of programming. During a disscussion
> with Ben we realized that most of the rules that were to be used by
> Adonthell were not yet defined. So I decided to work out a system how
> all the game mechanics such as skills, combat and magic could
> behandled. This might be especially important, because the next demo
> will feature combat as well as skills. 

That's right, and it's nice to have somebody keeping track of all the
stuff and working out the details. Welcome Nils! 

> Ps: I looked through the archives but couldn't find anything on the
> topic, yet. Are there any ideas concepts ect. out there already? Could
> you send them to me, Kai?

Apart from various discussions on the lists, there is nothing about this
topic. Seems all the prior mails were going to the devel list, although
general might be more appropriate for this kind of stuff. The first
interesting mail is
http://mail.freesoftware.fsf.org/pipermail/adonthell-devel/2002-January/000332.html
and then there are plenty that follow :). We also had raised the whole
issue once or twice before, but I'm not sure whether it's worth to dig
that stuff out again.

Kai



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