adonthell-general
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Adonthell-general] Adonthell Rules Rough Draft


From: nilsfohrbeck
Subject: [Adonthell-general] Adonthell Rules Rough Draft
Date: Thu, 28 Mar 2002 15:11:11 +0100

Hi everybody!

I finally came up with an idea what the rules might look like. Send me your 
comments and ideas for improvements!

Nils
________________________________________________________________
Keine verlorenen Lotto-Quittungen, keine vergessenen Gewinne mehr! 
Beim WEB.DE Lottoservice: http://tippen2.web.de/?x=13
Notes on the Adonthell rules system (0.01):

This is the first ROUGH DRAFT of the Adonthell rules system. 
I tried to make up a rules system, that is both, easy to understand, 
as well as fun to use (Realism is not the main concern).


CHARACTER NAME: This is your character's name (such as Bob the Fighter, or 
Gandalf the Grey).


RACE:           There are four available races: Dwarf, Human, Half-Elf and Elf. 
                Depending on your race, people may react differently, and some 
items are race specific 
                (eg. Dwarven Plate Mail, Elven Bow).


EXPERIENCE:     Whenever you collect enough experience you gain a level. Each 
monster killed gives 
                experience equal to its level. Experience can also be gained by 
solving puzzles or
                helping NPCs.

 Level 1:       0 EP (= Experience Points)      
 Level 2:       100 EP
 Level 3:       300 EP
 Level 4:       600 EP
 Level 5:       1000 EP
 Level 6:       1500 EP
 Level 7:       2200 EP
 Level 8:       2900 EP
 Level 9:       3800 EP
 Level 10:      5000 EP


LEVEL:          This is the character's level. As a character advances (s)he 
becomes more powerful
                A character can have 1 to 10 levels. A level 10 character is 
considered a very 
                powerful character with all the abilities needed to finish the 
game.


ABITITIES:      Adonthell uses abilities to determine how well you can fight, 
and what kind of spells 
                you can cast. Unlike it is the case in many other RPGs you do 
not get better automatically
                when you gain a new level. Your abilities only determine which 
Items you can use, or
                which Fighting Feats and Spells you are able to learn 
throughout the game. For example 
                if a character finds a heavy armor, he can not use it until he 
has three ranks in armor. 
                A character starts with 5 ability points. He gets 1 ability 
point whenever he gains a new level.                


COMBAT ABITITIES: These abilities determine how well you do in melee and ranged 
combat.

 Fighting Feats: (0-5 ranks)    These are special attacks a character can learn 
throughout the game (eg. strike to stun).       

 Melee:          (1-3 ranks)    This determines what kind of melee weapons you 
can use (minor, major or greater)        
 Ranged:         (0-3 ranks)    This determines what kind of ranged weapons you 
can use (none, minor, major or greater)

 Armor:          (0-3 ranks)    This determines what kind of armor you can 
carry (none, light, medium or heavy)
 Shilds:         (0-3 ranks)    This determines what kind of shild you can use 
(none, light, medium and heavy)


MAGIC ABILITIES: Magic is the art of spellcasting, one of the most important 
elements of a fantasy 
                game (except for all you dwarves out there:)). If a character 
wants to cast a certain 
                spell he must have enough ranks in this spell's category (eg. 
in order to cast 
                teleport (a 4th level General Spell), a character must have at 
least 4 ranks in General Spells).

 Offensive Spells: (0-5 ranks)  Spells such as fireball and summon ice 
elemental 
 Defensive Spells: (0-5 ranks)  Spells such as heal wounds and magic armor
 General   Spells: (0-5 ranks)  Spells such as open locks and teleport


ENERGY:         The two forms of energy are health and mana. Whenever a 
character is hit, 
                he looses health equal to the attacker's damage (determined by 
his weapon) 
                minus the defender's armor. Mana is used up every time a spell 
is cast (a 1st level spell costs 1 mana, 
                a 2nd level spell costs 2 mana and so on). Life and mana can be 
recharged with potions 
                or by resting. A character starts with 20  energy points (eg. 
15 life and 5 mana) and gets 
                10 more energy points whenever he gains a level.

 Life           This determines how many hits your character can take
 Mana           This determines how many spells you can cast before you need to 
rest again


SKILLS:         These are used for roleplaying purposes. A character can have 0 
to 5 ranks
                in any given skill (0=Unskilled; 1=Novice; 2=Traind; 
3=Professional; 4=Master; 
                5=Extraordinary). Not every character can gain 5 ranks in all 
skills (a dwarf may be
                good at drinking (0 to 5 ranks) but not very charming (0 to 2 
ranks)). Skills are gained
                whenever a character gains a level (2 skill points), or during 
the game (eg. by reading
                a book about Alchemy). Each character starts with 5 skill 
points.       

 Alchemy:       (0-5 ranks)     Make your own healing potions
 Drinking:      (0-5 ranks)     I'm looking forward to some drinking contests
 Smithing:      (0-5 ranks)     Make your own weapons and armor
 Haggle:        (0-5 ranks)     Use this skill to pay less at the local merchant
 Pick Pockets:  (0-5 ranks)     Use this skill to pay nothing at the local 
merchant
 Charm:         (0-5 ranks)     Convince the guard that you didn't try to steal 
anything 
 Open Locks:    (0-5 ranks)     Open treasure chests or (more likely) prison 
doors :)
 Strength:      (0-5 ranks)     No real fighter would try to pick a lock!
 Luck:          (0-5 ranks)     You might be lucky and win a game of cards
 Entertain:     (0-5 ranks)     Earn a few gold coins on stage in the local pub

 Any ideas for more skills? Please add them!


NOTES/COMMENTS: Since this is only a ROUGH DRAFT any comments, criticism and 
ideas for improvements are welcome!


By Nils Fohrbeck 2002


reply via email to

[Prev in Thread] Current Thread [Next in Thread]