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Re: [Adonthell-general] Cutscenes


From: Alexandre Courbot
Subject: Re: [Adonthell-general] Cutscenes
Date: 05 Feb 2003 18:45:43 +0100

> Where each cutscene has it's own directory with all gfx, scripts, sounds
> etc. And a 'common' directory for any gfx/sounds that more than one
> scene share (to avoid duplication of files).
> 
> Then perhaps there could be a standard way of starting cutscenes coz
> then when we're developing cutscenes we could just run them on their own
> without needing to play through the game to get to wherever the scene
> appears. As the game gets bigger and bigger I recon that will become
> quite useful.
> 
> Perhaps there could be a cutscene player utility to make this easier.

Sure, cutting cutscenes into directories make sense. And since cutscenes
are Python scripts, your cutscenes player will be Pythonthell! ;) So all
your ideas make perfect sense and are absolutely possible.

Alex.
-- 
http://www.gnurou.org





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