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Re: [Adonthell-general] Adonthell 0.3.6 beta
From: |
Elena ``of Valhalla'' |
Subject: |
Re: [Adonthell-general] Adonthell 0.3.6 beta |
Date: |
Sun, 17 Jul 2016 20:34:02 +0200 |
User-agent: |
Mutt/1.6.0 (2016-04-01) |
On 2016-07-16 at 22:45:14 +0200, Kai Sterker wrote:
> It's an issue with the font we use in Waste's Edge. It's license is unclear
> (and the author couldn't be contacted), so it was dropped from the Debian
> package. So right now it falls back to a simple bitmap font that is ASCII
> only.
ASCII only and quite ugly / not very easily readable, IMHO
I've also (re-)played the version available in debian, btw, as soon as
it was available; I've started doing so with the idea to find issues
etc. but ended up thinking just of the story (and I had already played
it in the past). Will play again in a more QA state of mind :)
> I am currently looking for a different font to use. I will need to test a
> few and see how they feel, but one hot candidate is Cardo (
> https://fonts.google.com/specimen/Cardo), which is (a) under the OFL, (b)
> contains a quite large subset of Unicode and (c) seems quite suitable for
> lengthy text.
reading the description of Cardo “Cardo is a large Unicode font
specifically designed for the needs of classicists, Biblical scholars,
medievalists, and linguists” made me think of junicode_, which has been
designed mostly for medievalists, covers quite a bit of (latin-based)
unicode and has the advantage of being already available in debian.
.. _junicode: http://junicode.sourceforge.net/
--
Elena ``of Valhalla''