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[Bontz-team] walls


From: Owen Swerkstrom
Subject: [Bontz-team] walls
Date: Wed, 8 Oct 2003 19:01:44 -0700 (PDT)

First off, Chuck... very nice with the menu hack.  I
haven't explored the code much (and I'm guessing it's
all very temporary anyway) but should I take this as
meaning you're volunteering to take on the menu system
yourself, since I've been slow to do anything about
it?  :^)

I've been trying to come up with some halfway decent
tiles for the lab where Furgason meets his future
creation, Sterdroid.  I've only managed to create very
boring stuff so far.  Have a look and tell me what
lab-looking stuff needs to be added.  Tables with
beakers and equipment and stuff on them I've got (not
shown in this mockup) but in terms of what the floors
and walls should look like to make them less boring,
any advice would be appreciated.  Part of it will be
designing a good layout, of course, but at some point
we're basically going to have the lower half of the
screen be floor and the top half wall that Sterdroid
will come crashing through, so I need some wall and
floor ideas.

The bricks are too big and certainly too tall, I'll
take care of that, and I'm sure I can make the floors
a bit better, but apart from the odd control panel and
crack in the wall, what would walls and floors look
like that were built by a madman and/or his servant
bots in order to protect him from himself?  I must
have written too much code for work in the last couple
days, my creativity's not too good right now.  :^)

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