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Re: [palito-dev] input.c TELL_SELECT_COMMANDER
From: |
barrett |
Subject: |
Re: [palito-dev] input.c TELL_SELECT_COMMANDER |
Date: |
Fri, 19 Sep 2003 16:50:50 -0300 |
User-agent: |
Mutt/1.4.1i |
On Fri, Sep 19, 2003 at 04:18:42PM -0300, Gabriel Blum wrote:
> Hey barrett,
>
> if you were using STL, all this id stuff wouldn't be necessary and you could
> just check
> ( iterator == container.end() ) to check eof ... and of course, there
"all this id stuff" is in no way more complicated then
(iterator == conteiner.end())
> wouldn't be anything such as a 'free slot', because memory management is
> automatic... ;-D
More bullshit, I *need* to know if the slot is free, and I *do not* want
any automatic memory management while the game is running.
I'm trying to keep the game data as static as possible.
> And you missed my collegue presentation... shame on you barrett! Shame on
> zed too!
shame on me.
I even woke up early (round 9:30) but of course completely forgot it!
If you really want me to go on this kind of event, phone call me
the night before. A email from a week ago is easly forgotten.. :/
Anyway, congrats!