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Re: [Pika-dev] new code: character special names


From: Jose A. Ortega Ruiz
Subject: Re: [Pika-dev] new code: character special names
Date: Tue, 13 Jan 2004 01:18:09 +0100
User-agent: Gnus/5.1006 (Gnus v5.10.6) Emacs/21.3 (gnu/linux)

Tom Lord <address@hidden> writes:

>     > - - i've tried to hide away all details of char representation and name
>     >   handling inside reps/char-imp.c (for instance, avoiding explicit bit
>     >   twiddling in lexer.c, and things like that.)
>
> I've moved the the codepoint and buckybit conversions to and from
> strings to libscm/chars.c.  Those should be stable even under changes
> to object representations and GC strategies.  Pika is Unicode centric
> and makes up (drawing on emacs) its own standard for buckybits.
>

ok, that makes sense.

>
> That's more just my bigotry and old-fasionedness than anything.   I
> tend to just avoid const always because in my experience it hurts more
> than helps.   However, I've left in your decls for now because I'm not
> sure I'm not being just silly about that.
>

hm, my experience is just the opposite, but of course yours is wider.
just curious: what kind of problems have hit you while using const?

> It's all just fine.  I'm pushing the merge now.
>

ok, thanks. i've sync'd my archive with yours.

btw, i was reading a bit about ropes. any suggested reading beside's
Boehm's paper?

cheers,
jao
-- 
A designer knows he has achieved perfection not when there is
nothing left to add, but when there is nothing left to take away.
- Antoine de Saint-Exupery




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