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Re: [Bontz-team] sprites


From: Chuck
Subject: Re: [Bontz-team] sprites
Date: Mon, 5 May 2003 08:42:03 -0500

i created tasks for the mucka shooter demo, fish race, and for the graphics
for both



----- Original Message ----- 
From: "Chuck" <address@hidden>
To: <address@hidden>
Sent: Monday, May 05, 2003 8:15 AM
Subject: Re: [Bontz-team] sprites


> ok, let the record show you are a slave driver.
>
> i will work on a funtion to do colision detection based on the alpha.  and
> will update the mucka shooter demo.
> although i want you to make me an animation with mucka walking and at the
> same time changing psychadelic colors.  i think i may only need East, but
if
> you want to render N,S, and W go ahead.  i want to use this to indicate
> invulnerability when mucha gets hit by a gaurdbot.  and to make this more
> difficult, i would prefer that the transition is somwhate smooth instead
of
> just flashing, and i would also like him to be multiple colors at once
> instead of just a solid one.  i would like it to look like waves of bright
> neon colors are washing over him.
>
> also can you make me a gaurdbot exploding animation?  multiple different
> animations may be preferable, so i can choose a random one.
>
>
>
>
> ----- Original Message ----- 
> From: "Owen Swerkstrom" <address@hidden>
> To: <address@hidden>
> Sent: Monday, May 05, 2003 6:54 AM
> Subject: Re: [Bontz-team] sprites
>
>
> > I don't really have that information any more than you
> > do, but I could go through and check each file.  I'd
> > be more tempted to write a quick SDL app to find the
> > highest, lowest, leftest and rightest non-transparent
> > pixel in a given file though.  Does SDL have any tools
> > for collision detection based on the alpha channel?
> > That would be ideal, but I can't think of any way it
> > could do that very quickly, so it wouldn't surprise me
> > if that functionality isn't there.
> >
> > Anyway maybe for the sake of learning SDL myself I'll
> > work up something like that.  Then you could either
> > have that code run when a sprite is loaded, or run it
> > as a batch and save to a text file that gets parsed
> > with those coordinates, whatever you like.  I
> > personally find the former a cleaner solution, but the
> > latter would actually give more flexibility if the
> > "hit range" is smaller during a special move or
> > something like that...  *shrugs*
> >
> >
> > --- Chuck <address@hidden> wrote:
> > > could you tell me where the edges (top, bottom,
> > > left, and right) are for
> > > each of the sprites so i can add that to the
> > > anim.txt files for the
> > > purposes of smarter collision detection?
> > > > _______________________________________________
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> > > address@hidden
> > > http://mail.nongnu.org/mailman/listinfo/bontz-team
> > >
> >
> >
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>
>
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