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Re: [Bontz-team] splash, animation files
From: |
Chuck |
Subject: |
Re: [Bontz-team] splash, animation files |
Date: |
Thu, 3 Jul 2003 11:46:54 -0500 |
the numbrring should be in milliseconds
----- Original Message -----
From: "Owen Swerkstrom" <address@hidden>
To: "bontz" <address@hidden>
Sent: Thursday, July 03, 2003 11:33 AM
Subject: [Bontz-team] splash, animation files
> I've added a nice little 16-frame sploosh to the bontz
> repository, it's in with the sprites. Your numbering
> for how long to show a given frame is still a mystery
> to me, so I haven't made an info file or anything.
> ...What do the numbers for each frame mean in the info
> files, anyway? Like the water loop, is that "70"/1000
> of a second? If it is, then I guess it's no longer a
> mystery :^)
>
> As for actually making the splash happen, when the
> sprite reaches what it figures is the water (I haven't
> thought about that part yet) align the sprite's
> "origin", the middle of its feet or whatever (x=64,
> y=96 for all the flopping fish, and reasonably close
> to that for all 128x128 characters) with x=64, y=64 of
> the splash itself. I'd keep the sprite moving along
> its current (mostly downward, probably?) trajectory
> for a few frames, keeping the splash stationary and
> layered over the character that's taking the plunge.
> Then after 3 or 4 frames of the splash quit drawing
> the character altogether. I've yet to actually see
> this work, but I'm guessing it would look decent.
>
> Speaking of animation, peek at the new
> character-animation.txt or whatever i called it, in
> media/work and add anything you see fit.
>
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