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Re: [Bontz-team] splash, animation files


From: Chuck
Subject: Re: [Bontz-team] splash, animation files
Date: Thu, 3 Jul 2003 11:46:54 -0500

the numbrring should be in milliseconds

----- Original Message ----- 
From: "Owen Swerkstrom" <address@hidden>
To: "bontz" <address@hidden>
Sent: Thursday, July 03, 2003 11:33 AM
Subject: [Bontz-team] splash, animation files


> I've added a nice little 16-frame sploosh to the bontz
> repository, it's in with the sprites.  Your numbering
> for how long to show a given frame is still a mystery
> to me, so I haven't made an info file or anything. 
> ...What do the numbers for each frame mean in the info
> files, anyway?  Like the water loop, is that "70"/1000
> of a second?  If it is, then I guess it's no longer a
> mystery  :^)
> 
> As for actually making the splash happen, when the
> sprite reaches what it figures is the water (I haven't
> thought about that part yet) align the sprite's
> "origin", the middle of its feet or whatever (x=64,
> y=96 for all the flopping fish, and reasonably close
> to that for all 128x128 characters) with x=64, y=64 of
> the splash itself.  I'd keep the sprite moving along
> its current (mostly downward, probably?) trajectory
> for a few frames, keeping the splash stationary and
> layered over the character that's taking the plunge. 
> Then after 3 or 4 frames of the splash quit drawing
> the character altogether.  I've yet to actually see
> this work, but I'm guessing it would look decent.
> 
> Speaking of animation, peek at the new
> character-animation.txt or whatever i called it, in 
> media/work and add anything you see fit.
> 
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