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Re: [Fenfire-dev] Re: [ff-cvs] fenfire/org/fenfire demo/mm.py fenmm/MMGe


From: Tuomas Lukka
Subject: Re: [Fenfire-dev] Re: [ff-cvs] fenfire/org/fenfire demo/mm.py fenmm/MMGeometry...
Date: Tue, 26 Aug 2003 21:30:57 +0300
User-agent: Mutt/1.5.4i

On Tue, Aug 26, 2003 at 12:29:12PM +0300, Asko Soukka wrote:
> Tue, 26 Aug 2003, Tuomas Lukka kirjoitti:
> > >   tuning geometry, unfortunately usable maximum depth seems to be only 3 
> > > :(
> > How do you mean? This might well be something we could easily fix.
> 
> I made a "real data" mind map during Virtual University seminar on monday 
> and as I entered it to MM the geometry got quickly messy with greater 
> depth :(
> 
> Although, I'm not convinced that making the geometry more complex is a 
> solution either. The current geometry is still quite simple and - most 
> important - it stays fixed when traversing along the map. I'm afraid that 
> more flexible/intelligent geometry (e.g. those constraints, Tuukkah keeps 
> talking about :) would be hard to keep fixed.
> 
> Well, that's why the current MM should be only a structure view and it 
> needs the possibility to *draw* final maps onto paper canvas.
> 
> And should get this version work before starting from the scratch again :)

Ahhh, misunderstanding - thought you were talking about Z w.r.t the fillet code.
Now understand you were talking about depth in the tree, right?
        
        Tuomas




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