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RE: [Freetype] Windows code displaying garbage - any help?
From: |
Jason C. Weaver |
Subject: |
RE: [Freetype] Windows code displaying garbage - any help? |
Date: |
Mon, 2 Jun 2003 15:30:52 -0700 (PDT) |
Uh, hang on there, pal. There is no need to get snotty. I am merely (and
politely) asking for
some assistance. I assure you that my programming experience is sufficient to
handle this and
most any other issue. I was just hoping that someone had already done this and
could save me some
time rather than me having to re-discover this seemingly required info.
As if I owe you an explanation I have been busy working on a different product
all day (one that
is actually shipping and making money) - not sitting around on my thumbs
wishing I could handle
such complex stuff as you, Paul.
What gives with the attitude anyway?
Chris
--- "Pedriana, Paul" <address@hidden> wrote:
> You would probably be done with this problem by now if you simply did
> what the original suggestion was and run your code and put a breakpoint
> after the Freetype glyph loading code and looked at the data in your
> debugger. If this is too hard for you then perhaps you are in over your
> head and should come back to Freetype when you get a little more
> programming experience.
>
>
>
>
>
> -----Original Message-----
> From: Jason C. Weaver [mailto:address@hidden
> Sent: Monday, June 02, 2003 3:13 PM
> To: address@hidden
> Subject: Re: [Freetype] Windows code displaying garbage - any help?
>
> I can certainly go through that exercise but it just seems that the
> process of converting a FreeType bitmap to a Windows bitmap would be
> well documented somewhere. Either that or that someone would have
> provided a simple example by now. If someone has documented this or
> there is a simple example I would surely appreciate someone letting me
> know where it is. It would save me a great deal of time and halt the
> continued frustration with this integration effort.
>
> Thanks for any more information.
> Chris
>
>
>
>
>
> --- Greg Inman <address@hidden> wrote:
> > To check the Freetype bitmap it might help to print it to standard
> > output. Then you can check it pixel by pixel. For a pixel that is
> > background use 'O' and for a pixel that is set use 'X'. At the end of
>
> > the scan line start a new line.
> >
> > You may be able then to see how your interpretation of the Freetype
> > bmp is flawed.
> >
> > Greg
>
>
>
>
>
>
> > ----- Original Message -----
> > From: "Jason C. Weaver" <address@hidden>
> > To: <address@hidden>
> > Sent: Monday, June 02, 2003 2:55 PM
> > Subject: Re: [Freetype] Windows code displaying garbage - any help?
> >
> >
> > > Thanks for the suggestion. I've already verified that my Windows
> > > code
> > works (see my original
> > > email) ;) It properly displays my hand-made bitmap at my hard-code
> > (300,300) point.
> > > Chris
>
>
>
> _______________________________________________
> Freetype mailing list
> address@hidden
> http://www.freetype.org/mailman/listinfo/freetype
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- Re: [Freetype] Windows code displaying garbage - any help?, (continued)
RE: [Freetype] Windows code displaying garbage - any help?, Pedriana, Paul, 2003/06/02
- RE: [Freetype] Windows code displaying garbage - any help?,
Jason C. Weaver <=