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Re: [Gnash] Compiling gnash statically
From: |
Rob Savoye |
Subject: |
Re: [Gnash] Compiling gnash statically |
Date: |
Fri, 18 Aug 2006 19:43:15 -0600 |
User-agent: |
Thunderbird 1.5.0.5 (X11/20060808) |
Miriam Ruiz wrote:
> Of course, that makes sense, the plugin itself must be a shared library, but I
> mean a way of having all the rest of the libraries static, and linking the
> plugin with them.
I was just thinking. When I found out I couldn't statically link the
Gnash libraries into the plugin was when the plugin was still a
multi-threaded OpenGL monster. These days the plugin just exec's the
standalone player, so it should be possible to have a shared library for
the plugin, but statically link the player executable. I don't believe
configure would support this, I'd have to look into it.
- rob -
- [Gnash] Compiling gnash statically, Miriam Ruiz, 2006/08/18
- Re: [Gnash] Compiling gnash statically, Patrice Dumas, 2006/08/18
- Re: [Gnash] Compiling gnash statically, Miriam Ruiz, 2006/08/18
- Re: [Gnash] Compiling gnash statically, Miriam Ruiz, 2006/08/18
- Re: [Gnash] Compiling gnash statically, Miriam Ruiz, 2006/08/18
- Re: [Gnash] Compiling gnash statically, Rob Savoye, 2006/08/18
- Re: [Gnash] Compiling gnash statically, Miriam Ruiz, 2006/08/18
- Re: [Gnash] Compiling gnash statically,
Rob Savoye <=
- Re: [Gnash] Compiling gnash statically, Miriam Ruiz, 2006/08/18
- Re: [Gnash] Compiling gnash statically, Braden McDaniel, 2006/08/20