gnu3dkit-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gnu3dkit-dev] G3DRenderer.h


From: Brent Gulanowski
Subject: Re: [Gnu3dkit-dev] G3DRenderer.h
Date: Sun, 16 Mar 2003 16:18:37 -0500


On Sunday, March 16, 2003, at 02:36  PM, Philippe C.D. Robert wrote:

My question about G3DGeometry is answered. The geometry classes will stay in the scene graph, and access the renderer through the drawing commands. Will you have geometry classes that work in parallel with the interface groups (polygons, points, curves, quadrics, blobby, subdivision, patches, producedural)?

Yes, there will be such classes. BTW it is the renderer action which accesses the data (geometry, shaders, ... ), not the other way around!


Erm, all I want to know is, who sends the messages to the renderer? Who calls the methods in the renderer API? The "action"? What class exists which represents an action? Does this class act as the brains, first asking the scene for its data, then passing it to the renderer via the RenderMan-style interface which you have produced?


Brent Gulanowski                        address@hidden
--
Fusion power is the energy of the future, and always will be!





reply via email to

[Prev in Thread] Current Thread [Next in Thread]