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Re: [gnugo-devel] Influence patterns


From: Gunnar Farneback
Subject: Re: [gnugo-devel] Influence patterns
Date: Mon, 16 Jun 2003 22:34:48 +0200
User-agent: EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode)

Evan wrote:
> If I understand the influence code correctly, then what these patterns do
> is add additional sources for influence.  Normally, every living stone on
> the board generates influence; in order to have walls and other structures
> generate extra influence, we use enhancement patterns to add additional
> sources of influence in front of the wall.  These enhancement points will
> not normally be played as moves in a game, unless there is some other
> indepoendent reason to do so.

Correct. The patterns in influence.db and barriers.db have only
indirect effects on the move generation.

/Gunnar




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