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Re: [gnugo-devel] How to build debugboard?


From: Paul Pogonyshev
Subject: Re: [gnugo-devel] How to build debugboard?
Date: Fri, 9 Jan 2004 20:19:33 +0000
User-agent: KMail/1.5.94

aquarius wrote:
> Hi,
>
> in GNU Go 3.5.3 I can not build debugboard(.exe)
> in fact I never tried before ...
>
> I get this error:
> make: *** No rule to make target `../../patterns/libdfa.a',
> needed by `debugboard.exe'.  Stop.
>
> The Makefile in $(top_builddir)/interface/debugboard
> contains two references to the file libdfa.a for which there
> seems to be no rule. These are the places in the Makefile:
>
> ...
> LDADD = \
>          $(top_builddir)/engine/libengine.a \
>          $(top_builddir)/patterns/libpatterns.a \
>          $(top_builddir)/patterns/libdfa.a \
>          $(top_builddir)/sgf/libsgf.a \
>          $(top_builddir)/utils/libutils.a
> ...
> debugboard_DEPENDENCIES = $(top_builddir)/engine/libengine.a \
>          $(top_builddir)/patterns/libpatterns.a \
>          $(top_builddir)/patterns/libdfa.a $(top_builddir)/sgf/libsgf.a \
>          $(top_builddir)/utils/libutils.a
> ...
>
> What can I do? Please help me.

Simply delete the offending lines: `libdfa.a' no longer exists.  Though
you will not be able to compile `debugboard' anyway, due to a compilation
error.  Feel free to fix it if you want, but keep in mind that it has been
abandoned long ago and is probably of no real use.

If you have Pike (http://pike.ida.liu.se/) scripting language installed
(or don't mind installing it), you cant try to use `view.pike' in
`regression/' directory instead.  Unlike `debugboard' it is up to date
and works.

Pike is also a good thing to have because there are two more useful Pike
scripts, namely `regress.pike' and `twogtp.pike'.

Paul



--- Makefile.am.~1.4.~  2002-11-06 13:05:43.000000000 +0000
+++ Makefile.am 2004-01-09 20:13:24.000000000 +0000
@@ -17,7 +17,6 @@ INCLUDES = \
 LDADD = \
        $(top_builddir)/engine/libengine.a \
        $(top_builddir)/patterns/libpatterns.a \
-       $(top_builddir)/patterns/libdfa.a \
        $(top_builddir)/sgf/libsgf.a \
        $(top_builddir)/utils/libutils.a
 




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