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[gnugo-devel] On the Role of Domain Experts


From: Eric
Subject: [gnugo-devel] On the Role of Domain Experts
Date: Sun, 12 Sep 2004 20:22:49 -0700 (PDT)

--- Eric <address@hidden> wrote:

> --- Evan Daniel <address@hidden> wrote:
> 
> > On Sun, 12 Sep 2004 18:19:38 -0700 (PDT), Eric
> > <address@hidden> wrote:
> > > --- Evan Daniel <address@hidden> wrote:
> > > 
> > > > No, there's a difference.  If you cut down the
> > board
> > > > too much, you
> > > > can't solve the local game.  You can, however,
> > find
> > > > moves that tend to
> > > > be worth considering from a global
> perspective,
> > or
> > > > semi-local
> > > > perspective (eg owl reading), even though you
> > can't
> > > > get definitive
> > > > answers.  If, however, you cut down the game
> > only
> > > > somewhat, you can
> > > > get correct answers (in some cases, anyway,
> like
> > > > some endgame
> > > > positions).
> > > 
> > > Yes, Evan, but you still have not yet defined
> "too
> > > much" and "only somewhat" ;-)
> > 
> > Too much is when you start getting wrong answers,
> > only somewhat is
> > when you don't :)
> 
> Yes, this is what I said a while back - it is
> required
> to implement and test in order to know the answer to
> this.

I have an idea, Evan. I'll *implement* and you can
*test*. Deal?





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