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Re: [Gnumed-devel] GUI active encounter panel


From: Karsten Hilbert
Subject: Re: [Gnumed-devel] GUI active encounter panel
Date: Thu, 5 Feb 2015 20:48:55 +0100
User-agent: Mutt/1.5.23 (2014-03-12)

On Wed, Jan 28, 2015 at 04:22:03PM +0000, Jim Busser wrote:

> The active encounter panel includes two buttons,
> 
> N - create new encounter
> 
> L - list encounters
> 
> and something about the relative positions within this panel has, to me, been 
> feeling 'not quite right'.
> 
> Prior encounters, which is what one can examine by way of "list encounters", 
> took place chronically earlier than the current encounter, while if one would 
> decide to create a new encounter, the new one would come after the existing 
> ones.
> 
> So -- although it is subtle -- it would seem to me more orthodox, with 
> respect to the buttons, to either
> 
> - move the L button to the left edge of the panel, or
> 
> - if it is preferred to keep the buttons together, reverse their sequence ( 
> --->  L   N  ) and slide them both to the left edge of the panel
> 
> Do either of the above sound reasonable? Maybe it’s just me, hope it's not 
> too nit-picky.

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