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Re: [Gnumed-devel] GUI active encounter panel
From: |
Karsten Hilbert |
Subject: |
Re: [Gnumed-devel] GUI active encounter panel |
Date: |
Thu, 5 Feb 2015 20:48:55 +0100 |
User-agent: |
Mutt/1.5.23 (2014-03-12) |
On Wed, Jan 28, 2015 at 04:22:03PM +0000, Jim Busser wrote:
> The active encounter panel includes two buttons,
>
> N - create new encounter
>
> L - list encounters
>
> and something about the relative positions within this panel has, to me, been
> feeling 'not quite right'.
>
> Prior encounters, which is what one can examine by way of "list encounters",
> took place chronically earlier than the current encounter, while if one would
> decide to create a new encounter, the new one would come after the existing
> ones.
>
> So -- although it is subtle -- it would seem to me more orthodox, with
> respect to the buttons, to either
>
> - move the L button to the left edge of the panel, or
>
> - if it is preferred to keep the buttons together, reverse their sequence (
> ---> L N ) and slide them both to the left edge of the panel
>
> Do either of the above sound reasonable? Maybe it’s just me, hope it's not
> too nit-picky.
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