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Re: [Gnumed-devel] GUI active encounter panel
From: |
Busser, Jim |
Subject: |
Re: [Gnumed-devel] GUI active encounter panel |
Date: |
Thu, 5 Feb 2015 22:04:05 +0000 |
+1 :-)
On 2015-02-05, at 11:48 AM, Karsten Hilbert <address@hidden>
wrote:
> On Wed, Jan 28, 2015 at 04:22:03PM +0000, Jim Busser wrote:
>
>> The active encounter panel includes two buttons,
>>
>> N - create new encounter
>>
>> L - list encounters
>>
>> and something about the relative positions within this panel has, to me,
>> been feeling 'not quite right'.
>>
>> Prior encounters, which is what one can examine by way of "list encounters",
>> took place chronically earlier than the current encounter, while if one
>> would decide to create a new encounter, the new one would come after the
>> existing ones.
>>
>> So -- although it is subtle -- it would seem to me more orthodox, with
>> respect to the buttons, to either
>>
>> - move the L button to the left edge of the panel, or
>>
>> - if it is preferred to keep the buttons together, reverse their sequence (
>> ---> L N ) and slide them both to the left edge of the panel
>>
>> Do either of the above sound reasonable? Maybe it’s just me, hope it's not
>> too nit-picky.
>
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